New Content - Implemented Rave Steal now has a daily limit

Do people want an integer preference that counts up? Down? A boolean for knowing when it's used up?
 
I don't think there's much point in providing a boolean. An integer has to be stored in a user variable to be maintained between mafia sessions anyway.
 
Do the skill combos have their own 'skill' values? Like, can we just say that Rave Steal has a daily limit of 30 and actually save the .count of Rave Steals, recognizing the failure message as "set to 30"?
 
I like the idea of x/30 rave steal.

It just needs to be figured out if the uncapped volcano steals count toward the capped daily limit once you finish the nemesis quest. Much in the same way the pasta summons count toward your daily limit.
 
Hey, I just thought I'd put in my 2 cents here. I'd really like this feature in mafia. Right now my CCS script looks like this (which I realize is using Kol Macros):

try to steal an item
if !match "You acquire an item"
combo Rave Steal
endif

So if there was a way to skip the Rave Steal if the limit has been used up that'd be great.
 
Back
Top