New Content - Implemented questM13Escape not properly tracked

ckb

Minion
Staff member
I am assuming that, given that there is a property of 'questM13Escape' that this should in fact be tracked.

Current questlog:
Code:
<p><b>The Pretty Good Escape</b><br>Subject 37, in the Cobb's Knob Menagerie, wants you to find out what the scientists in the Cobb's Knob Laboratory are planning to do to him.

From the CLI:
Code:
> get questM13Escape

unstarted

ckb
 
If I understand this correctly, it looks like 'questslog.txt' is missing a comma:

datafile:
Subject 37, in the Cobb's Knob Menagerie wants you to find out what the scientists in the Cobb's Knob Laboratory are planning to do to him.

KOL quest log:
Subject 37, in the Cobb's Knob Menagerie, wants you to find out what the scientists in the Cobb's Knob Laboratory are planning to do to him.

ckb

EDIT: YES, confirmed replacing this in the data directory and restarting now recognizes the quest.
 
Last edited:
I'll add that comma on the wiki also.

Not sure if that was a KoL typo that got fixed in game or an error on the wiki which was copied to mafia. Either way, thanks.
 
KoL has been randomly fixing typos in the quest log, breaking things like that. Though this entry (and every other) was copied directly from the wiki, so errors could have propagated from there. Who knows.

r12040
 
I request that this be un-flagged as "Implemented" since it is still incomplete. This quest actually has three intermediate steps (which mafia does not yet track). For great handiness, I just went through and scraped all the info that might be necessary:

started

Triggering the quest by visiting Subject 37 (cobbsknob.php?level=3&action=cell37):
HTML:
<td>You approach the source of the mysterious 'pssst!' noise, and peek through the little barred window of the door. It's dark inside, but you can see the outline of a figure moving around in there. "Hello?" you call.<p>"Finally, a human! Look, can you help me out here? These crazy goblins are going to do some kind of insane experiment on me. I've seen some of the freaks they keep in their menagerie, and let me tell you, I'm not what you would call 'eager'."<p>You try the door-handle, but not unexpectedly, it's locked tight. "What can I do to help?"<p>"Well," says the prisoner, "I'd like to at least know what they're planning. One of the scientists should have a file on me, or something. Think you can get ahold of it?"<p>"Sure," you say, "I'll give it a shot."</td>

If you visit him again without getting the quest folder:
HTML:
<td>As you pass by Subject 37's door, you hear him whisper at you: "Pssst! Did you find that file yet?"<p>"Er, no. Still working on that," you reply.<p>"Okay, well, no pressure or anything, but I would kind of like to know what sort of horrible torture I'm about to be subjected to, you know?"<p>"Right. I'll get right on it."</td>

Your questlog now contains:
HTML:
<p><b>The Pretty Good Escape</b><br>Subject 37, in the Cobb's Knob Menagerie, wants you to find out what the scientists in the Cobb's Knob Laboratory are planning to do to him.<p>

step1

This step is reached visiting Subject 37 again:
HTML:
<td>You pass the folder through the little barred window, and hear Subject 37 flipping through the pages.<p>"Let's see here... 'skullectomy'? 'squidoplasty'? 'complete skinectomy, replace with nipples (verify available quantity)'? What the crap?! I've got to get out of here!"<p>"Is there anything I can do to help?"<p>"I've got a basic outline of a plan. First, I'm going to need a way to distract the guard. There's a crazy thing they call a 'BASIC Elemental' that they keep in the first level of the Menagerie. I saw them bringing one of them in, and it threw a weird-looking object that teleported one of the scientists away. Can you get me one of those?"</td>

If you've already turned in the folder but haven't progressed the quest:
HTML:
<td>You approach the window of Subject 37's cell, and peer into the blackness inside. "Hey," you ask, "I was working on getting you that thing? That thing you wanted? But I completely blanked on what it actually was."<p>"I don't know what it's called," the voice comes back, "but it's a thing those BASIC elementals have. Like a thing that can be used to teleport an opponent away. You can find them on Menagerie level 1."<p>"Okay."</td>

Your questlog contains:
HTML:
<p><b>The Pretty Good Escape</b><br>Subject 37, in the Cobb's Knob Menagerie, wants a snippet of code from one of the BASIC elementals on level 1.


step2

Reached by visiting 37 again:
HTML:
<td>You pass the GOTO through the window, and Subject 37 thanks you.<p>"Okay, the next thing I'll need is a way to break open this little barred window. There's a really muscular beast called a weremoose -- they have several of them locked up on Menagerie level 2. My guess is that, if they're true lycanthropes, it should be possible to grant me their power on a temporary basis, with some of their spit. So I'll need you to bring me some."<p>"That's really gross."<p>"Yeah, sorry, but any port in a storm, right?"</td>

Visiting him again before completing the step:
HTML:
<td>You stop by Subject 37's door to chat for a bit. Eventually he asks you if you've got that bottle of weremoose spit he needs for his escape plan, and you smack your forehead with the palm of your hand and admit that you totally forgot about it. How embarrassing.</td>

Questlog:
HTML:
<p><b>The Pretty Good Escape</b><br>Subject 37, in the Cobb's Knob Menagerie, wants some spit from one of the weremooses on Level 2.  He also wants to know the right way to pluralize "weremoose."<p>

step3

Visiting 37:
HTML:
<td>You pass the little vial of of weremoose spit through the window. "Great!" Subject 37 says, "This is perfect. Okay, I just need one more thing: once I break open this window, I'm going to need help getting through it. It's going to be a tight squeeze, so I'm going to need some heavy-duty lubricant. They have some big fat guys locked up on the third level of the Menagerie, some blubber from one of those should do the trick."<p>"That's even grosser than the weremoose spit!"<p>"This is the last thing I need, I promise."</td>

Again:
HTML:
<td>"Hey, 37?" you call.<p>"Yes?"<p>"What was that last thing you needed?"<p>"A hunk of blubber from one of the big fat guys in Menagerie level 3."<p>"Right. No problem. I'll be right back."</td>

Questlog:
HTML:
<p><b>The Pretty Good Escape</b><br>Subject 37, in the Cobb's Knob Menagerie, wants some blubber from one of the portly abominations on Level 3.  The things this guy wants just keep getting grosser and grosser.<p>

finished

This step is reached by visiting 37 one last time:
HTML:
<td>You hand Subject 37 the glob of abominable blubber. "Wow!" he says, "this stuff really is gross. All right, that should do it. Keep an eye on the corridor for me, okay?"<p>You go look around the corner, and soon hear a strange noise -- it sounds a little bit like "Arrgh! Nnnnnrrrg! ROAR! *crunch* *smash* schlurrrrrrrrrrrp-pop!" Then you hear a guard say "Hey! What the--" and then there's a sort of "zwoip!" noise, and then the sound of running feet fades off into the distance.<p>You go back to the cell and look around, but it's empty. Looks like Subject 37 made good his escape. Guess that's your good deed for today.</td>

Again:
HTML:
<td>You knock on the door of Cell #37, but there's no response.</td>

Questlog (page 2):
HTML:
<p><b>The Pretty Good Escape</b><br>You've done a good turn, and helped Subject 37 make his escape from the Cobb's Knob Menagerie.<p>

Perhaps set the property when we encounter any of the above excerpts?
 
Bump, since zarqon gathered a whole mess of information a year ago that we seem to have ignored...
 
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