Question about posting bounties for script

Is there any sort of procedure I should be aware of? Basically I want to offer up 20 million meat to someone willing to turn my alter ego Laser Bullet into a slimeling automaton. I've decided to do a complete 180 and sell them for a million meat (90% sure of that, at cost is the goal) once I clear out a few more at 3 million to build up a hedge.

I'm aware 20 million is a pittance as far as a wage is concerned, relative to how much work this will be. The real pay is knowing that slimelings will be cheap for all.

edit: also, is mafia even the best platform for such an undertaking?
 
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20 million meat seems like a worthwhile price for the undertaking (about 2.5 Mr. Accessories.) when one considers that Alhifar has already done the majority of the work. The only tricky part of the script is automating the handover of the new slimeling larvae to its new owner. This is tricky primarily because mafia will not allow you to post an ad in /trade.

Because mafia will not allow an ad to be posted in /trade you'll either have to find a work-around like allowing people to PM Laser Bullet to ask if a larvae is currently available, or else create your automaton on a platform other than mafia. However if you want to do it outside of mafia, then you'll need someone to recreate Alhifar's extremely effective slimeling script.
 
An easy workaround to trade ads is to just use a GM script to post them in mafia's relay browser. I suspect. Basically the gist would be if someone Kmails Laser Bullet a million, they are whitelisted. They can then kill a slime, and PM LB. At that point LB will kick them out, verify that they only spent 1 turn in the tube, and do the run. There's a laundry list of nitty gritty things I'd that will make this a bit tricky, such as refunding people if LB can't do a run (lack of squeezes, turns, or buffs), partially refunding someone if they spend more than 1 turn, buff upkeep, turngen considerations, handling clan hopping, to look for a squeezed tube, etc.

edit: also is there a way for it to refund people in times of extreme lag? I've found that automated runs can go haywire during lag.
 
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Refunding shouldn't be any big deal. If a run fails or isn't good to get started, then just kmail a million meat to whomever paid for that tube. I suppose the trickiest part of that is recognizing that you've got a failed run before you get to the momma slime. Perhaps a check of the dungeon log every 20 turns...

It sounds like you've got several clans to run the tube in. Once again not hard. I've already done 90% of the work with my clanhopping script. Just scrape a page hit to count squeezes of the tube in that clan and if it is no good, hop to the next. np.


PS. I'm not asking for first call on this script. I'm just helping to hash out how it works. Anyone else should feel free to jump in and say they want the 20 mil or else say they'll do it for 25. :)
 
90% of all of the work is done somewhere on these forums, it is just a matter of putting it together.
I am not familiar with slime.ash so I would not be the one to take the bounty.
My basement parser will probably be helpful for this job.
 
As to your original question of payment offering, it sounds to me like you're perfectly on track. In my experience, someone who posts a friendly request and offers to pay a decent amount is fairly likely to get tons of free help.

What's annoying is when someone offers a really low amount (like 100k or something) and then gets really demanding about work getting done. It's like offering someone five dollars to clean your whole house, and then getting really nitpicky about how the work is done.

If one is being realistic, it's very unlikely that many people are ever going to be in the position to pay a perfectly "fair" wage for scripting. Any decently complicated script is going to take at least four hours of work including debugging and discussion of requirements, and $30/hr is really the lowest amount I can imagine anyone charging in an open market for programming services on a contract basis (and $80/hr is probably closer to the average), so we're talking about roughly 250 million meat being a "fair" price for a script. That never happens. So, while offering enough meat to get some interest (and show that the project is important to you) is necessary, it's remembering that the work done will still be roughly 90% on a "volunteer" basis that's really big. As long as you don't get the idea that by offering payment you now own the programmer's time completely*, you should be fine.

Just to be clear, I'm not suggesting you should offer more meat. I think your current offer is pretty much perfect. I'm just trying to say that, while it's a very decent amount of meat from the point of view of KoL, it isn't nearly on the level where you can think of the relationship with a programmer as a "strictly business" relationship. But as long as everyone remembers to have fun with things, and not get too serious, everything should be golden.

Sorry about the rambling! It's just that this comes up again and again, and your post was an open invitation to actually get some of these thoughts out. Too often, a person will offer a small amount of meat and then get very combative when anyone suggests doing anything different, or asks for more meat, etc. Thank you very much for being so considerate!

* This actually goes for "real world" contracting too. If you contract with someone, they get to choose when and how they do the work. You don't get to set their schedule, just their deadlines. If you don't like that, be prepared to hire them in, provide all of their equipment, electricity, the same level of benefits as your other employees, take care of all of the paperwork / tax issues for their wages, etc. ;)
 
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