Fluxxdog
Active member
I've been using a load of map data for classes, and given the recent additions of proxy information, I thought some of this might be helpful, especially since most of this doesn't seem like it'll be changed any time soon. The code I used to load up the attached file:
Code:
record resume{
stat primestat; //Prime stat for the class
item weapon; //Base weapon
item epic_material; //material for Epic weapon from Hermit
item pre_epic; //What you make before it's Epic
item epic_weapon;
item legend_material; //material for Legendary weapon from Beelzebozo
item legendary_weapon; //Quest item
item ultimate_weapon; //Quest item
item class_hat; //Dropped by nemesis the first time
item class_pants; //Dropped by nemesis the second time
item class_accessory; //Dropped by Demon nemesis
monster hunter; //The hitman who drops the map and familiar
location perimeter; //Where you adventure on the island before taking on your nemesis
item spooky_quest; //which item you find with the Spookyraven spectacles
skill spooky_skill; //special skill from Spookyraven
}; resume[class]Career; file_to_map("career.txt",Career);