Feature - Implemented Protection for adventuring in the four Gremlins zones without Magnet

Darzil

Developer
Would be nice to have an "are you sure ?" for adventuring in the Gremlins without the magnet.

This is in no way connected to my missing out on 7 day Bad Moon Sorceror run at the Sorceress after losing 7 turns to fighting Gremlins without it, oh no!
 
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This is in no way connected to my missing out on 7 day Bad Moon Sorceror run at the Sorceress after losing 7 turns to fighting Gremlins without it, oh no!

That's weird. If I'd missed 7 days at the Sorceress, it would totally be connected to making a feature request like this. I guess we're just wired differently. :shrug:
 
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