Bug - Fixed Parsing Haiku Combat (Build 8474)

Darzil

Developer
Couldn't see any changes post 8474 to this parsing (could be going blind, tho).

Noticed that the Haiku combats I'd done (only two), weren't parsed correctly. Only noticed this at the end of the day when I was out of turns to investigate and gather more information.

The logs just said :

[3172] Haiku Dungeon
Encounter: Knob Goblin poseur
Round 0: darzil wins initiative!
Round 1: darzil summons Bombam the Spice Ghost!
Round 2: darzil attacks!

familiar Rogue Program (35 lbs)

[3173] Haiku Dungeon
Encounter: amateur ninja
Round 0: darzil wins initiative!
Adjusted combat item count: spices
Round 1: darzil summons Bombam the Spice Ghost!
Round 2: darzil casts STUFFED MORTAR SHELL!

In the first fight, Spices were dropped (hence the note in the second fight). In the second fight, a Game Grid Token was dropped. Neither are noted, as isn't any stat gain.
 

Bale

Minion
Yeah, I believe that r8474 introduced an error in combat parsing when you win initiative. That was fixed in r8484.
 

Veracity

Developer
Staff member
Revision 8474 broke haiku parsing; if you look in the gCLI (not the session log), it says "cannot find monster" each round for such combats.
I'm working on it.
 
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