New Content - Implemented New Path: BIG!

Bale

Minion
path: 14
pathname: BIG!
(The pathname really is in CAPS with an exclamation point. Also, apparently path 13 was skipped!)

Unknown item found: big pants (6546, 923211152)
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6546 big pants 923211152 yakpants.gif pants q 0
big pants 200 Mox: 150
big pants Weapon Damage: +25, Spell Damage: +25
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Mafia is displaying monster stats that compare properly to Manuel, but I suspect that for users without Manuel mafia will need to learn the correct stats once they are spaded.
 
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<familiarname> kicks you in the butt to speed your escape.  Thanks, <familiarname>...</td></tr></table></center><p>Unfortunately, you're too Big to get away particularly quickly.  It's less "running" away than "lumbering" away.
I've also heard confirmation for GAP and blank-out free runaways not working.

It looks like the path gives +150 ML to monsters. Goth kid monsters don't get that bonus, and I'm guessing that it doesn't apply to any other scaling monsters either. But it would be weird if it didn't apply to monsters in the Temple.
 
The extra ML doesn't apply to Temple monsters, so I'm pretty sure it only applies to normal monsters, and that's added in 12114.

I think the big thing left is free runaway handling. Also, I never got big pants somehow.
 
I think that the extra ml doesn't apply to things that specifically look for your ml modifier. So slimes, cyrpt, oil peak, etc.
 
As of 12116 I think this path is fully implemented. I'm guessing someone (maybe even me) will free the king tomorrow and then we will know for sure.
 
I think that the extra ml doesn't apply to things that specifically look for your ml modifier. So slimes, cyrpt, oil peak, etc.

I'm pretty sure the stats for the swarm of ghuol whelps I fought were affected, and it was just the number of beeps that wasn't affected.
 
Right, that's what I was saying. The game checks your ML modifier to determine which oil peak monster you get, how many beeps you get, etc.

The one thing I'm unsure on is flyering. That very well may be affected since the ML check happens mid-combat.
 
Right, that's what I was saying. The game checks your ML modifier to determine which oil peak monster you get, how many beeps you get, etc.

The one thing I'm unsure on is flyering. That very well may be affected since the ML check happens mid-combat.

NotJim checked that, it is affected. And mafia should handle that properly too.
 
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