Looking at the source code for when chips are shown:
Code:
this.setShown( KoLCharacter.hasClan() && KoLCharacter.canInteract() );
Which is pretty much true whenever you're in aftercore. So, this is operating correctly, at least for how it was coded.
The problem is that there's no user preference to track if you spent rollover in a clan with a snack machine. So really you would need to make a feature request to that effect before daily deeds could handle tracking it.
But: if you look one forum up, I am working on making daily deeds user-customizable, so I'd recommend just waiting on that.