Bug - Fixed Multi-use creation didn't remove ingredients from inventory

Veracity

Developer
Staff member
Harvesting a bone garden for 20 days of BIG runs and now:

take from closet: 100 skeleton
You acquire skeleton (100)

use 100 skeleton
You acquire an item: shaking skull

Except, KoLmafia thought I still had 100 skeletons.

Looking at MultiUseRequest.registerRequest, I would expect to see:

Use 100 skeleton

(note the capitalization).

That is the method which also deducts ingredients from inventory (as opposed to the "correct" way to do it, which would be in a parseResponse sort of method, but, whatever).
 
Well, d'oh! I could have checked that. I assumed there was something Big and Sinister going on. :)
 
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