Bug - Fixed Modifier Maximizer refuses to consider equipping Disembodied Hand with non-weapons

...even when doing so is more optimal. Take the case of maximizing rollover adventures, with The Nuge's favorite crossbow among the available weapons and solid shifting time weirdness as available familiar equipment. KoLmafia currently prefers to give the Disembodied Hand familiar my Nuge, leaving me with nothing useful in the main hand slot, when it's clearly better to give the Hand the weirdness and hold the Nuge in my main hand.
 
I'm not having this problem (with that crossbow, a disembodied hand already out, and solid time in inventory but not equipped).

Edit: Never mind, I've been using "2 adv, fites", and that makes the silver cow creamer good enough to override other results.
 
I can't replicate this. It'd be expected with moxie under 30, as Hand could equip crossbow but you couldn't. Maximizer suggests solid time every time for my Hand (I don't have crossbow).

It did mean I found a few other bugs, though. Namely that Mafia thought that Scarecrow and Hatrack couldn't equip familiar items, and the updating of equipment lists assumed Hand would only have weapons, Hatrack only hats, and Scarecrow only pants.
 
Try r14786.

Looks like Maximizer was only passed one best familiar item, which in the case of the hand could be a weapon that also should have been considered in main hand. It now will consider two if you have Disembodied Hand, Hatrack or Scarecrow as a familiar.
 
Try r14786.

Looks like Maximizer was only passed one best familiar item, which in the case of the hand could be a weapon that also should have been considered in main hand. It now will consider two if you have Disembodied Hand, Hatrack or Scarecrow as a familiar.
Fixed now!
 
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