Theraze
Active member
A quote displaying what I mean:
I'm not sure if this is best noted as above, or with the heading: Maximizer prefers negative gains to empty slots.
I noted to myself earlier that the maximizer will equip items counter to your request to fill slots. After going from a BM Pastamancer to HC ascension, it will equip a brimstone brooch when a maximize moxie is requested, despite bringing the total score to a negative, until you've collected at least 3 accessories. As soon as you have 3 other accessories, it will stop using the negative/no-gain item, but until then...
Proposed solution:
1) -tie shouldn't use the tiebreaker, ever. Even if slots remain blank.
2) Slots should prefer being empty over a negative result.
Reasoning:
1) We've turned off the tiebreaker. It shouldn't come on when we tell it not to. Should be easy to fix.
2) If you're trying to maximize initiative and it keeps equipping tap shoes, that's not helpful. If you're trying to maximize moxie and it keeps equipping a brimstone brooch, that doesn't help either. Preferring negative-gains over empty slots reduces the chances that your maximized gear will actually be the way you want it to be.
Caveat: When 1 and 2 interact... if the tiebreaker is off, and no gear is good in a slot, that doesn't mean to unequip it and go with nothing... just to leave it alone. If the slot is empty, leave it empty. If the slot has gear, leave that gear. Basically, if $slot[item] doesn't have a replacement, and the tiebreaker is turned off, skip changing the slot.
I told it to just maximize based on adventures, and not to use the tiebreaker... but even though it ends with a total score of 0, it still equipped things.> outfit birthday suit
Taking off everything...
Everything removed.
> maximize adventures, -tie
Maximizing...
12 combinations checked, best score 0.0
Putting on Hollandaise helmet...
Equipment changed.
Wielding Shagadelic Disco Banjo...
Equipment changed.
Putting on old sweatpants...
Equipment changed.
Putting on clown shoes...
Equipment changed.
I'm not sure if this is best noted as above, or with the heading: Maximizer prefers negative gains to empty slots.
I noted to myself earlier that the maximizer will equip items counter to your request to fill slots. After going from a BM Pastamancer to HC ascension, it will equip a brimstone brooch when a maximize moxie is requested, despite bringing the total score to a negative, until you've collected at least 3 accessories. As soon as you have 3 other accessories, it will stop using the negative/no-gain item, but until then...
Proposed solution:
1) -tie shouldn't use the tiebreaker, ever. Even if slots remain blank.
2) Slots should prefer being empty over a negative result.
Reasoning:
1) We've turned off the tiebreaker. It shouldn't come on when we tell it not to. Should be easy to fix.
2) If you're trying to maximize initiative and it keeps equipping tap shoes, that's not helpful. If you're trying to maximize moxie and it keeps equipping a brimstone brooch, that doesn't help either. Preferring negative-gains over empty slots reduces the chances that your maximized gear will actually be the way you want it to be.
Caveat: When 1 and 2 interact... if the tiebreaker is off, and no gear is good in a slot, that doesn't mean to unequip it and go with nothing... just to leave it alone. If the slot is empty, leave it empty. If the slot has gear, leave that gear. Basically, if $slot[item] doesn't have a replacement, and the tiebreaker is turned off, skip changing the slot.