phreddrickk
Active member
When I try to maximize "club, monster level", I get the following output:
When I try "club, meat drop", I get the following:
when I try "club, monster level, -equip mutant crown", I get:
and when I do "club, monster level, meat drop", I get
All in all, it seems like what's happening is that when monster level is part of my maximizer string, it's prioritizing completing the mutant outfit over equipping a club. But if it's unable to complete that outfit (by forcing it not to equip the mutant crown, for example), it's equipping a club as appropriate. I can achieve a similar result by weighting meat drop over club; "club, 50 meat drop, monster level" gets me:
Finally, as a last check, club _is_ being treated as a boolean and not a numeric thing; "100000 club, monster level" gets me:
Code:
equip hat mutant crown (+15)
equip weapon mutant arm (+5)
equip off-hand carnivorous potted plant (+25)
equip back kelp-holly drape (+15)
equip shirt LOV Eardigan (+25)
equip pants mutant legs (+10)
backupcamera ml (+45)
equip acc2 C.A.R.N.I.V.O.R.E. button (+15)
equip acc3 C.A.R.N.I.V.O.R.E. button (+15)
When I try "club, meat drop", I get the following:
Code:
equip hat wad of used tape (+30)
equip weapon sea-worn candlestick (+25)
equip off-hand latte lovers member's mug (+40)
bjornify Happy Medium (+25)
equip shirt duct tape shirt (+20)
equip pants stainless steel slacks (+20)
equip acc1 incredibly dense meat gem (+60)
equip acc2 backup camera (+48)
equip acc3 Mr. Screege's spectacles (+20)
when I try "club, monster level, -equip mutant crown", I get:
Code:
equip hat hemlock helm (+30)
equip weapon lawn dart (+0)
equip off-hand carnivorous potted plant (+25)
equip back kelp-holly drape (+15)
equip shirt LOV Eardigan (+25)
fold & equip pants tinsel tights (+25)
backupcamera ml (+45)
equip acc2 C.A.R.N.I.V.O.R.E. button (+15)
equip acc3 C.A.R.N.I.V.O.R.E. button (+15)
and when I do "club, monster level, meat drop", I get
Code:
equip hat mutant crown (+15)
equip weapon mutant arm (+5)
equip off-hand latte lovers member's mug (+40)
bjornify Happy Medium (+25)
equip shirt LOV Eardigan (+25)
equip pants mutant legs (+10)
equip acc1 incredibly dense meat gem (+60)
equip acc2 backup camera (+48)
equip acc3 Mr. Screege's spectacles (+20)
All in all, it seems like what's happening is that when monster level is part of my maximizer string, it's prioritizing completing the mutant outfit over equipping a club. But if it's unable to complete that outfit (by forcing it not to equip the mutant crown, for example), it's equipping a club as appropriate. I can achieve a similar result by weighting meat drop over club; "club, 50 meat drop, monster level" gets me:
Code:
equip hat wad of used tape (+1500)
equip weapon sea-worn candlestick (+1250)
equip off-hand latte lovers member's mug (+2000)
bjornify Happy Medium (+1250)
equip shirt duct tape shirt (+1000)
equip pants stainless steel slacks (+1000)
equip acc1 incredibly dense meat gem (+3000)
equip acc2 backup camera (+2400)
equip acc3 Mr. Screege's spectacles (+1000)
Finally, as a last check, club _is_ being treated as a boolean and not a numeric thing; "100000 club, monster level" gets me:
Code:
equip hat mutant crown (+15)
equip weapon mutant arm (+5)
equip off-hand carnivorous potted plant (+25)
equip back kelp-holly drape (+15)
equip shirt LOV Eardigan (+25)
equip pants mutant legs (+10)
backupcamera ml (+45)
equip acc2 C.A.R.N.I.V.O.R.E. button (+15)
equip acc3 C.A.R.N.I.V.O.R.E. button (+15)
equip familiar carnivorous potted plant (+25)