I know https://kolmafia.us/threads/maximizer-didnt-equip-a-weapon.29577/#post-174282 is out there, unresolved, and my attempts to fix have languished.
I am doing a HC, SC Sea Run, pretty much manually. AFAIK autoscend isn't handling the Sea (yet?) and I can do better than simplesmack running combats.
I had to run in the Anemone Mine to find Grandpa. I remembered it had a pearl drop so I was maximizing for Spooky Res. I was doing that about every five turns since my only source was spells. Initially it suggested I could gain +3 by unequipping the skate blade. I ignored that recommendation because I could win combats with it without burning mana. I did a couple of experiments with Modtrace. The numbers didn't make sense to me but I did not investigate. (Modtrace showed +3 before spells and +8 after. But a UI element that I don't have a name for listed the res as +3). At some point when I re-ran the maximization it stopped suggesting I unequip the weapon.
There are a lot of questions and I will try and answer them tomorrow. It may be that https://kolmafia.us/threads/r28728-...c-in-3134-full-changelog-r28727-r28728.31384/ will change something. Understanding why the Maximizer does not seem consistent and why it wants to unequip the weapon may give some insight into the "Maximizer doesn't equip a weapon" issue.
Posting in case this triggers comments and observations of similar behaviour.
I am doing a HC, SC Sea Run, pretty much manually. AFAIK autoscend isn't handling the Sea (yet?) and I can do better than simplesmack running combats.
I had to run in the Anemone Mine to find Grandpa. I remembered it had a pearl drop so I was maximizing for Spooky Res. I was doing that about every five turns since my only source was spells. Initially it suggested I could gain +3 by unequipping the skate blade. I ignored that recommendation because I could win combats with it without burning mana. I did a couple of experiments with Modtrace. The numbers didn't make sense to me but I did not investigate. (Modtrace showed +3 before spells and +8 after. But a UI element that I don't have a name for listed the res as +3). At some point when I re-ran the maximization it stopped suggesting I unequip the weapon.
There are a lot of questions and I will try and answer them tomorrow. It may be that https://kolmafia.us/threads/r28728-...c-in-3134-full-changelog-r28727-r28728.31384/ will change something. Understanding why the Maximizer does not seem consistent and why it wants to unequip the weapon may give some insight into the "Maximizer doesn't equip a weapon" issue.
Posting in case this triggers comments and observations of similar behaviour.