Bug Mafia tracking abandon client in Guzzlr in error

mister19stick

New member
I have a script that collects Guzzlr cocktail sets.
It does the following:
  1. Abandon client
  2. Accept platinum client
  3. Abandon client
It abandons client twice because I may have forgotten to do it yesterday and have an active one today.
The game really doesn't care either way.
Starting yesterday it seems that Mafia now tracks whether you've abandoned a client internally.
It doesn't check whether the first one worked, and complains if you try a second time either way.
Can you please set it back to be less clever?
Or, make it more clever and check whether a client was actually abandoned?
Thanks.

ETA: also, what is this about? this is just wrong.
> guzzlr accept platinum

Accepting a platinum client
Encounter: Guzzlr Client Selection
Encounter: Guzzlr Client Selection
Preference guzzlrQuestTier changed from to platinum
Preference _guzzlrPlatinumDeliveries changed from 1 to 2
Retrieving quest data...
Preference questGuzzlr changed from unstarted to started
Preference _guzzlrPlatinumDeliveries changed from 2 to 1
Requests complete.

Preference _guzzlrPlatinumDeliveries changed from 1 to 2
Retrieving quest data...
Preference _guzzlrPlatinumDeliveries changed from 2 to 1

> guzzlr accept platinum

You already have a client, and need to abandon that client first.
 
Last edited:

Ryo_Sangnoir

Developer
Staff member
Nothing has changed in Mafia's handling of Guzzlr since 2021.

Also, what's wrong about that command? You ask it to accept a platinum quest; it does, and then you ask it to accept another, and it tells you you've already got one out. That's what I'd expect it to do.
 
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