Bug - Not A Bug KoLMafia preventing some adventures

SanAequitas

New member
So, I used to be able to adventure in the Deep, Dark Jungle easily using Crumbs from Pantsgiving. Through Mafia. Recently, however, I upgraded to newest Java, which KoLMafia is not compatible with. After reinstalling older 32-bit java, KoLMafia was working again but I had to reenter all my settings.

The problem now though is that Mafia prevents me from entering the Jungle, with the error message "You can't hit anything there", even though I obviously can. The jungle is scaled to your buffed stats, +5 or 15 or so. I can't find any options in the preferences allowing me to overrun Mafia blocking my adventuring. It works fine in the relay browser, but the whole point is to one-click for 100+ adventures..
 
Adventure window, Custom Combat tab, change your action from "attack" to basically anything else, probably "custom combat script".
 
lostcalpolydude"" said:
Adventure window, Custom Combat tab, change your action from "attack" to basically anything else, probably "custom combat script".

Yes, I have it set on a ccs, with pickpocket, crumbs, etc. It uses crumbs anywhere else it will let me adventure. What's weird too is my second character has no issues, the Jungle works just fine for him.
 
You can have a CCS selected, but if the Action box says "attack" then it doesn't matter.

Maybe you are using a KoL combat macro that's doing the stuff you want in other places? Mafia doesn't know anything about how that might be set up for you.
 
Ok, apparently Mafia was changing that back to attack (from ccs) when I switched between logging into accounts. So now it tells me I'm on my own, partner, and gives me this error in the relay browser: (Macro Aborted: 37 instructions (In a row?!) executed without any actions being taken.) Hmmm..
 
Ok, I figured it out. It doesn't auto-use attack when the last skill in the ccs is something that character doesn't have.. And it doesn't allow for multiple default ccs for multiple accounts. So I just had to add an 'attack' at the end of the script for it to work on this character.
 
Ok, I figured it out. It doesn't auto-use attack when the last skill in the ccs is something that character doesn't have.. And it doesn't allow for multiple default ccs for multiple accounts. So I just had to add an 'attack' at the end of the script for it to work on this character.

At the end of a ccs it repeats the last command. If the last command isn't available, it keeps trying to repeat it before aborting.

I have different default ccs's for all my characters.
 
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