... but the internal database doesn't know it (emphasis added):
void testme() {
print(creatable_turns($item[haunted orange], 1, false));
print(creatable_turns($item[haunted pizza], 1, false));
print(creatable_turns($item[haunted cherry pie], 1, false));
print(creatable_turns($item[haunted hell ramen], 1, false));
print(creatable_turns($item[haunted bottle of vodka], 1, false));
print(creatable_turns($item[haunted martini], 1, false));
print(creatable_turns($item[haunted eggnog], 1, false));
print(creatable_turns($item[haunted gimlet], 1, false));
print(creatable_turns($item[twice-haunted screwdriver], 1, false));
}
> testme
0
0
0
0
0
0
0
0
0
Returned: void
> make haunted gimlet
Verifying ingredients for haunted gimlet (1)...
Pulling items from storage...
Creating haunted gimlet (1)...
You acquire an item: haunted gimlet
Preference homebodylCharges changed from 11 to 10
Successfully created haunted gimlet (1)
void testme() {
print(creatable_turns($item[haunted orange], 1, false));
print(creatable_turns($item[haunted pizza], 1, false));
print(creatable_turns($item[haunted cherry pie], 1, false));
print(creatable_turns($item[haunted hell ramen], 1, false));
print(creatable_turns($item[haunted bottle of vodka], 1, false));
print(creatable_turns($item[haunted martini], 1, false));
print(creatable_turns($item[haunted eggnog], 1, false));
print(creatable_turns($item[haunted gimlet], 1, false));
print(creatable_turns($item[twice-haunted screwdriver], 1, false));
}
> testme
0
0
0
0
0
0
0
0
0
Returned: void
> make haunted gimlet
Verifying ingredients for haunted gimlet (1)...
Pulling items from storage...
Creating haunted gimlet (1)...
You acquire an item: haunted gimlet
Preference homebodylCharges changed from 11 to 10
Successfully created haunted gimlet (1)