ereinion
Member
Some time ago I made a post describing my problem in eatdrink's forum thread, believing that it was an issue with that script's acquisition code.

However after discussing it with Theraze for while, it became clear that the script used mafia's native acquisition command, indicating that the problem was either with that or with some of my settings. Considering . He did also imply that it probably wasn't a bug, and that I'd probably be better of posting the problem here instead of reporting it as a mafia-bug.
My fine-tuning values:
So, have any of you got any suggestions on what could possible be the issue, and what settings I need to change to get mafia to take turn-loss into account when trying to craft something?

However after discussing it with Theraze for while, it became clear that the script used mafia's native acquisition command, indicating that the problem was either with that or with some of my settings. Considering . He did also imply that it probably wasn't a bug, and that I'd probably be better of posting the problem here instead of reporting it as a mafia-bug.
My fine-tuning values:

So, have any of you got any suggestions on what could possible be the issue, and what settings I need to change to get mafia to take turn-loss into account when trying to craft something?