counterScript Trigger

Saklad5

Member
I recently started writing my own counterScript, and I’ve noticed a serious issue: It doesn’t seem to trigger reliably when running certain scripts (for example, Ezandora’s FantasyRealm script). I imagine this is related to the specific functions these scripts use, so I’d like to know exactly what triggers a counterScript to run.
 
Without having seen that particular script, I would guess it has to do with some scripts using adventure() vs visit_url(). The former includes a lot of configurable automation (moods, mana burning, before/afterBattle scripts, counterScripts, hp/mp recovery, combat/choiceadv handling), whereas the latter includes none of that. Replicating all of KoLmafia's adventure() automation when using visit_url() is possible, but it's recreating the wheel and script authors inevitably leave steps out.

Of course, that may not be what's going on here, in which case ignore this; but if it is, hopefully that helps.
 
Replicating all of KoLmafia's adventure() automation when using visit_url() is possible, but it's recreating the wheel and script authors inevitably leave steps out.
It would be nice if there was a good way to do this, run KoLmafia's preadventure code without actually adventuring. I've taking to telling KoLmafia to go adventure some place it can't, but also can't know that.
 
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