This is mostly for hardcore players and people who are super picky about keeping their inventory neat and clean...
What it does, essentially, is place (mostly NS) quest items in your closet as you come across them. In the case of items that require combination to be made, it will closet the individual items separately, then, when you can create the item(s), it will pull the individual items*, make the item(s), and place the item(s) in your closet.
It's still a work in progress, but I've semi-tested it with my main and my HCO characters and what few items they have by removing the quest items and/or the quest item's respective "parts" and it seems to work fine.
Why I made this: Well, the aforementioned pickiness, for one, but also because this makes it a lot easier to add certain items to the "junk" list without having to worry if I'm accidentally autoselling, for example, the only lowercase n I came across, or something.
Notes:
- This is (mostly) untested.
- It includes a bit for the pretentious artist quest, but only in the sense that, if you come across a piece or two by accident, it'll move 'em out of the way, to your closet, and if you have all the items, it'll turn 'em in, as well as pulling and selling any rat whiskers you might have.
- The functions are all sorted alphabetically, but the order in which things are done is: PA quest (see above, was only listed first for ease of commenting out if needed), the "smurf" (heh), the bean for the stalk, the REQUIRED keys, the instruments or parts of instruments**, the entryway items, the castle map items, RPPs for the shadow***, and the tower items.
* You must have the option to check the closet for ingredients enabled... I was too lazy to go in and write the extra bits for pulling stuff out.
** I only included the guitarrr, a broken skull, and the basic accordion here, because a) I figured the only reason you would have the parts for the stone banjo would be so you could make it at the time of being in the entryway, b) you already have a skeleton bone available to you from untinkering the skeleton key after using it, and c) if you HAVE a RnR legend, chances are you have that in your inventory for frequent use anyway.
*** Yeah, I still don't have funkslinging...comment the closet_red_pixel_potion(); line out of the closet_quest() function if you do.
I've added a check for this one. If you have Funkslinging, it won't bother to try to make the potions. I also changed this section of code back to my original version, which is ever so slightly more server friendly.
All comments, questions, suggestions, and optimizations are welcome!
Edited to add a title to the script... and a new version!
also, sorry for the insane amount of edits. I keep realizing I did something in... not the best way, heh.
Edit 0.6: Hopefully fixed the closet_candy function. No characters to test on at the moment, but we'll see... also fixed the NG/Wand functions so they shouldn't constantly closet all lowercase n's, only up to the amount needed.
Edit 0.7: Fixed a closing ).
Edit 0.8: Fixed a stupid item mixup type thing for the wand function... there's no G in there! I can't believe it took me so long to look into this again and fix it, especially since I'd been wondering why I had spares of certain letters and none of others! There may be other changes in there, but... I dunno, this is the only one I know of!
What it does, essentially, is place (mostly NS) quest items in your closet as you come across them. In the case of items that require combination to be made, it will closet the individual items separately, then, when you can create the item(s), it will pull the individual items*, make the item(s), and place the item(s) in your closet.
It's still a work in progress, but I've semi-tested it with my main and my HCO characters and what few items they have by removing the quest items and/or the quest item's respective "parts" and it seems to work fine.
Why I made this: Well, the aforementioned pickiness, for one, but also because this makes it a lot easier to add certain items to the "junk" list without having to worry if I'm accidentally autoselling, for example, the only lowercase n I came across, or something.
Notes:
- This is (mostly) untested.
- It includes a bit for the pretentious artist quest, but only in the sense that, if you come across a piece or two by accident, it'll move 'em out of the way, to your closet, and if you have all the items, it'll turn 'em in, as well as pulling and selling any rat whiskers you might have.
- The functions are all sorted alphabetically, but the order in which things are done is: PA quest (see above, was only listed first for ease of commenting out if needed), the "smurf" (heh), the bean for the stalk, the REQUIRED keys, the instruments or parts of instruments**, the entryway items, the castle map items, RPPs for the shadow***, and the tower items.
* You must have the option to check the closet for ingredients enabled... I was too lazy to go in and write the extra bits for pulling stuff out.
** I only included the guitarrr, a broken skull, and the basic accordion here, because a) I figured the only reason you would have the parts for the stone banjo would be so you could make it at the time of being in the entryway, b) you already have a skeleton bone available to you from untinkering the skeleton key after using it, and c) if you HAVE a RnR legend, chances are you have that in your inventory for frequent use anyway.
*** Yeah, I still don't have funkslinging...
All comments, questions, suggestions, and optimizations are welcome!
Edited to add a title to the script... and a new version!

Edit 0.6: Hopefully fixed the closet_candy function. No characters to test on at the moment, but we'll see... also fixed the NG/Wand functions so they shouldn't constantly closet all lowercase n's, only up to the amount needed.
Edit 0.7: Fixed a closing ).
Edit 0.8: Fixed a stupid item mixup type thing for the wand function... there's no G in there! I can't believe it took me so long to look into this again and fix it, especially since I'd been wondering why I had spares of certain letters and none of others! There may be other changes in there, but... I dunno, this is the only one I know of!