Fluxxdog
Active member
The Chasin' Babies quest (questM17Babies) can be automated, but there is no support for tracking. At first, the information is a fun 4 dimension array, tracking which baby likes and hates which toy and what room they're in. However, the work can be reduced.
First, we never need to enter the Nursery for this, as doing so can disrupt the Laboratory. choiceAdventure885 should always be 6. Checked the source and 6 skips the adventure.
Second, the Labratory version changes if all 3 babies are present. choiceAdventure884 should be 6 unless we have the option to "Close the Jar!", in which case it should be 4. Again, checked the source, those are the numbers.
Finally, the storage room, where the magic happens. You'd want to cycle through the toys (options 1, 2, and 3) until you drew in and chased out both babies. Worse case scenario is 25 turns where the 3rd toy you try draws in the Nursery baby and chases out the Storage Room baby, then the second toy you try after that chases out the last baby. Automating would be as simple as tracking which choice you chose last until both were chased out.
All that would need to be tracked would be the number of babies in the Laboratory. It starts at 1. In the Storage room, if you chased one out, Lab gets +1. In the Nursery, if you draw one in, Lab gets -1. And of course, the lab would detect whether you pulled one in or chased one away.
Like and dislikes wouldn't really need to be tracked in this scenario, unless you want to skip a toy that chased out the Storage Room baby before you drew in the Nursery baby. But even then, if someone moved babies around before going to the storage room, if mafia is tracking the number of babies in the lab already, it can still take over.
First, we never need to enter the Nursery for this, as doing so can disrupt the Laboratory. choiceAdventure885 should always be 6. Checked the source and 6 skips the adventure.
Second, the Labratory version changes if all 3 babies are present. choiceAdventure884 should be 6 unless we have the option to "Close the Jar!", in which case it should be 4. Again, checked the source, those are the numbers.
Finally, the storage room, where the magic happens. You'd want to cycle through the toys (options 1, 2, and 3) until you drew in and chased out both babies. Worse case scenario is 25 turns where the 3rd toy you try draws in the Nursery baby and chases out the Storage Room baby, then the second toy you try after that chases out the last baby. Automating would be as simple as tracking which choice you chose last until both were chased out.
All that would need to be tracked would be the number of babies in the Laboratory. It starts at 1. In the Storage room, if you chased one out, Lab gets +1. In the Nursery, if you draw one in, Lab gets -1. And of course, the lab would detect whether you pulled one in or chased one away.
Like and dislikes wouldn't really need to be tracked in this scenario, unless you want to skip a toy that chased out the Storage Room baby before you drew in the Nursery baby. But even then, if someone moved babies around before going to the storage room, if mafia is tracking the number of babies in the lab already, it can still take over.