Jick wrote:
I believe our Basement decorator, at least, and presumably the Modifier Maximizer need to know how HP and MP work.
And Skin of the Leatherback needs to change in modifiers.txt.
The change to passive skills required some cleanup of the way Max HP and Max MP are calculated, and it shed some light on some weirdness that we then fixed.
HP and MP now work like everything else in the game, where multipliers apply first, then additions. So Wisdom of the Elder Tortoises, Spirit of Ravioli, and various Gnome and Hobopolis passives no longer multiply the effects of +HP or +MP gear.
Also, Skin of the Leatherback has been simplified and improved, it now gives (level/2) extra Damage Reduction, rounded up.
I believe our Basement decorator, at least, and presumably the Modifier Maximizer need to know how HP and MP work.
And Skin of the Leatherback needs to change in modifiers.txt.