Bug - Fixed Bounty item unrecognized?

Lxndr

Member
This is a simple example, but this happens on every bounty I am attempting to collect:

Code:
You acquire a bounty item: unlucky claw
Unrecognized item found: unlucky claw

Now it seems to be harmless. I mean, Mafia KNOW I got these bounty items, and will even turn them in for a lucre. (I'm just using Mafia's auto-adventure)

but.. it seems weirdly superfluous to say that it knows it's a bounty item, and thinks it's unrecognized?

Anyway, this happens on every single bounty item for the past few builds. For the past month, even.

thought I'd bring it up, just in case.
Seems as though it's more of a quirk than a big issue, but who knows. Maybe it's a symptom of a bigger issue?

Sorry to be a bother.

Maybe this is the result of some script I also have installed? If so, I'm not sure how to test that.
 
I think it's something local to your installation, I've been doing a few bounties lately and it all registers correctly here. As to what can cause this, I'm not really an expert on that. Maybe there's a problem with your data files?
 
A post/between battle script that tries to process all items gotten in last combat? And it doesn't work because bounty items are no longer real items?
 
Code:
...
Round 3: Ninja Snowman Janitor takes 2449 damage.
Round 3: XXX wins the fight!
After Battle: Wingwang performs an interpretive dance on the topic of loot discovery.
You gain 7 Strengthliness
You gain 21 Enchantedness
You gain 3 Smarm
You acquire a bounty item: dirty coal button
xKiv's guess seems correct.

Code:
string text = "You acquire a bounty item: <b>dirty coal button</b>";

foreach it, count in extract_items( text ) 
    print( "count = " + count + " item = " + it );
> bi.ash

Unrecognized item found: dirty coal button
count = 1 item = none
I suppose we should make ResultProcesser skip bounty items.
 
I use WHAM and Universal Recovery, I assume this is probably related to one of those? Thanks for taking a gander!
 
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