Bug Autoequipping restricted familiar equipment on familiar switch causes aborts

Malibu Stacey

Active member
Running Normal Avant Guard, this happened

Code:
[414] The Battlefield (Frat Uniform)
Preference lastEncounter changed from War Hippy Naturopathic Homeopath to horrible tourist family acting as the bodyguard to a War Hippy Homeopath
Encounter: horrible tourist family acting as the bodyguard to a War Hippy Homeopath
...
Round 2: Player Two casts LUNGE SMACK!
Round 3: horrible tourist family takes 520 damage.
Round 3: You gain 8 hit points
Round 3: Kevin Costner pushes your foes away from you, dealing 25 damage in the process.
Round 3: horrible tourist family takes 25 damage.
Round 3: Player Two wins the fight!
You gain 3393 Meat
After Battle: Did you know that human beings have a large round bone at the top of their spines, which serves as a hollow case to protect their brains? Yoink!
You acquire an item: broken skull
You acquire an item: expensive camera
You acquire an item: filthy child leash

Later, when about to fight Actually Ed the Undying autoscend switched to the Mini Kiwi familiar (which is allowed by the path as it's not adventure.php) this happened

Code:
filthy child leash is better than (none). Switching items...
Putting on filthy child leash...
That item is too old to be used on this path.
Which caused an abort because that throws an error.

I closeted the flithy child leash so the script could continue but restricted equipment probably shouldn't be automatically equipped to empty slots.
 
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