Captain Kirk
Member
This broke yesterday I think.
So I have this ash script that does this: (it starts with 2 stinky cheese eyes in my inventory).
fold($item[stinky cheese diaper]);
put_closet(1, $item[stinky cheese diaper]);
fold($item[stinky cheese diaper]);
cli_execute("maximize adv, switch hobo monkey, +equip tiny bindle");
if (closet_amount($item[stinky cheese diaper]) > 1) {
take_closet(1, $item[stinky cheese diaper]);
}
I used to have a stinky cheese diaper on my character and in my inventory when the script completed
but now when I check the closet, the stinky cheese diaper is still in there.
I tried this on the command line:
> ashq take_closet(1, $item[stinky cheese diaper]);
Removing items from closet...
You acquire an item: stinky cheese diaper
Requests complete.
So I'm guessing closet_amount isn't working correctly?
So I have this ash script that does this: (it starts with 2 stinky cheese eyes in my inventory).
fold($item[stinky cheese diaper]);
put_closet(1, $item[stinky cheese diaper]);
fold($item[stinky cheese diaper]);
cli_execute("maximize adv, switch hobo monkey, +equip tiny bindle");
if (closet_amount($item[stinky cheese diaper]) > 1) {
take_closet(1, $item[stinky cheese diaper]);
}
I used to have a stinky cheese diaper on my character and in my inventory when the script completed
but now when I check the closet, the stinky cheese diaper is still in there.
I tried this on the command line:
> ashq take_closet(1, $item[stinky cheese diaper]);
Removing items from closet...
You acquire an item: stinky cheese diaper
Requests complete.
So I'm guessing closet_amount isn't working correctly?