Bug 2 Turns Tracked for 1 Turn Spent

KidoftheThird

New member
I'm running into an issue where my turns_spent increments by two rather than one, if my adventure is a combat. It really messes up my delay tracker in TourGuide, although I believe that is just a symptom. I've been looking around the forums for posts related to Delay, turns_spent and haven't found anyone with the same issue.

I'm on r28058

One example,

> ash $location[The Haunted Pantry].turns_spent
Returned: 0
> Take turn, receive a NC
> ash $location[The Haunted Pantry].turns_spent
Returned: 1
>Take turn, receive a Combat
> ash $location[The Haunted Pantry].turns_spent
Returned: 3

I made a debug log of on of the cobb's knob adventure below

> ash $location[The Outskirts of Cobb's Knob].turns_spent
Returned: 2
> Take turn, receive a Combat
> ash $location[The Outskirts of Cobb's Knob].turns_spent
Returned: 4


I was hoping the debug log would indicate some change in value on the turns_spent variable but I don't believe it has. I also tried just searching my mafia folders for turns_spent , but all I can find for it are logs where I've invoked that check. Is there any other value I could be looking for, debugging or logging to help myself or someone investigate how this is occurring?
 

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