Bug - Not A Bug 10058 - Pickpocket not working

shabob

New member
Tested on a CCS with pickpocket explicitly called, on CCS without it but with pickpocket selected in the "before major actions" bar, and with pickpocket selected calling attack with weapon.

Every case the same:

[418] Haunted Ballroom
Encounter: tapdancing skeleton
Strategy: attack with weapon
Round 0: shabob wins initiative!
Round 1: shabob executes a macro!
Round 1: shabob attacks!
Round 2: tapdancing skeleton takes 21 damage
 

adeyke

Member
The whole "before major actions" bar is only used for simple combat actions. CCSs overwrite that behavior. If you use a CCS and still want to use those actions, you need to include a line that says "special".
 

slyz

Developer
Mafia won't try to pickpocket in several cases, including if the monster will usually hit you. To force a pickpocket, create a CCS that uses the KoL Macro version of pickpocket:
Code:
[default]
"pickpocket"
attack
 
Last edited:

slyz

Developer
I was waiting for further info from shabob, in case his problem isn't the classical "pickpocket isn't working" issue that pops up so often.

I'm going to mark this as Not A bug preemptively though.
 

shabob

New member
I'm shocked, shocked I say that you would mark my bug pre-emptively without waiting for my further input!

oh, no, wait, yeah, not a bug ;)
 
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