Malibu Stacey
Active member
Running this before adventuring
	
	
	
		
Output the following for the Lair of the Ninja Snowmen
	
	
	
		
	
	
	
		
Output the following for the Defiled Alcove
	
	
	
		
	
	
	
		
I've noticed it with these 2 as they have very high Initiative so getting the jump is unlikely hence knowing whether they will instagib or not is useful. There may be other monsters with similar issues but I haven't ran into those as yet.
Thanks.
				
			
		Code:
	
		boolean[monster] monsters = get_location_monsters(location);
	foreach enemy in monsters {
		auto_log_info(`expected damage({enemy}): {expected_damage(enemy)}`);
	}Output the following for the Lair of the Ninja Snowmen
		Code:
	
	[INFO] - expected damage(Ninja Snowman (Mask)): 46
[INFO] - expected damage(Ninja Snowman (Hilt)): 46
[INFO] - expected damage(Ninja Snowman (Chopsticks)): 62
[INFO] - expected damage(Ninja Snowman Janitor): 58
[INFO] - expected damage(Ninja Snowman Weaponmaster): 65
[B][INFO] - expected damage(ninja snowman assassin): 77[/B]
[INFO] - expected damage(Frozen Solid Snake): 82
		Code:
	
	[261] Lair of the Ninja Snowmen
Preference lastEncounter changed from Ninja Snowman Weaponmaster to ninja snowman assassin
Encounter: ninja snowman assassin
Preference _lastCombatStarted changed from 20200712064509 to 20200712064609
Round 0: Player Two loses initiative!
Round 1: You lose 7 hit points
[B]Round 1: You lose 122 hit points[/B]
This combat did not cost a turn
Preference _edDefeats changed from 0 to 1
Preference lastEncounter changed from ninja snowman assassin to Like a Bat Into Hell
Encounter: Like a Bat Into HellOutput the following for the Defiled Alcove
		Code:
	
	[INFO] - expected damage(grave rober zmobie): 30
[INFO] - expected damage(corpulent zobmie): 28
[INFO] - expected damage(conjoined zmombie): 37
[B][INFO] - expected damage(modern zmobie): 31[/B]
		Code:
	
	[275] The Defiled Alcove
Preference lastEncounter changed from Turn Your Head and Coffin to modern zmobie
Encounter: modern zmobie
Preference _lastCombatStarted changed from 20200712071345 to 20200712071848
Round 0: Player Two loses initiative!
Round 1: You lose 1 hit point
[B]Round 1: You lose 40 hit points[/B]
This combat did not cost a turn
Preference _edDefeats changed from 0 to 1
Preference lastEncounter changed from modern zmobie to Like a Bat Into Hell
Encounter: Like a Bat Into HellI've noticed it with these 2 as they have very high Initiative so getting the jump is unlikely hence knowing whether they will instagib or not is useful. There may be other monsters with similar issues but I haven't ran into those as yet.
Thanks.
 
	 
 
		 
 
		 
 
		