Pickpocket and run away

Terrabull

Member
Okay, I want to make a cheesy little script that attempt to pickpocket from a monster in an area, then run away, then do it again.
I'm assuming the area is 100% combats, but if it's not, will that make a difference?
This is what I have:
Code:
void main()
{
while(my_adventures() != 0)
  cli_execute("adventure.php?adv=33");
  string runaway();
}

But it's not working. Am I missing something?
 

dangerpin

Member
use a custom combat script

1: pickpocket
2: runaway

Also you can set your default attack in your account settings to pickpocket, which might make your job easier.
 
Top