This really is an .ash file, right? You didn't accidentally make it a .txt file, right?
If it really does have an .ash extension, then I think we might need to know what you had on the line before that.
Hi Bale,
Yes, it is an .ash file.
This is my script currently:
==============================================
import "zlib.ash"
cli_execute("dailyfood.txt");
if (have_effect ($effect[carlweather's cantata of confrontation]) < 300)
kmail ("kolabuff", "x", 22);
kmail ("kolabuff", "x", 422);
if (have_effect ($effect[carlweather's cantata of confrontation]) < 300)
repeat { wait (30); refresh_status ();
} until (have_effect ($effect[carlweather's cantata of confrontation]) > 300);
cli_execute("adventure.txt");
cli_execute("callclose.txt");
==============================================
dailyfood.txt would be:
acquire 3 pr0n chow mein
acquire 1 long pork lasagna
acquire 4 rockin' wagon
acquire 1 Supernova Champagne
acquire 3 not-a-pipe
acquire 3 twinkly wad
acquire 2 milk of magnesium
acquire 30 Knob Goblin nasal spray
acquire 40 gauze garter
drink 4 rockin' wagon
drink 1 Supernova Champagne
uneffect ode
use 2 milk of magnesium
eat 3 pr0n chow mein
eat 1 long pork lasagna
use 3 not-a-pipe
use 3 twinkly wad
use 30 Knob Goblin nasal spray
outfit farm with this
adventure.txt would be:
adv * giant's castle
uneffect carlweather's cantata of confrontation
callclose.txt would be:
call close.ash
close.ash would be:
import "zlib.ash"
if (have_effect ($effect[ode]) < 29)
kmail ("iocainebot", "ode", 913);
if (have_effect ($effect[ode]) < 29)
repeat { wait (30); refresh_status ();
} until (have_effect ($effect[ode]) > 29);
equip($item[tuxedo shirt]);
drink(1, $item[rockin wagon]);
outfit("rest with this");
Also, how do I insert that Code field like what Theraze or Winterbay did?
Thanks!