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Thread: Grey Goo

  1. #1
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    Default Grey Goo

    Has a whole bunch of new monsters. No detailed stats, but here's the Manuel dump:

    Code:
    a massive prism of grey goo	2193	goo_prism.gif	Atk: 10 Def: 10 HP: 999999 Init: -10000 P: construct
    goo bone	2194	goo_bone1.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    goo clown	2188	goo_clown1.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    goo grid	2195	goo_grid1.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    goo-covered beanstalk segment	2191	goo_stalk1.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    goog	2192	goog1.gif	Atk: 50 Def: 50 HP: 50 Init: -10000 P: construct
    grey goo bat	2190	goo_bat1.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo cross	2182	goo_plus.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo heart	2183	goo_heart.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo hexagon	2180	goo_hexagon.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo hourglass	2184	goo_hourglass.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo octagon	2185	goo_octagon.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo orb	2177	goo_orb.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo square	2181	goo_bigsquare.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo squiggle	2186	goo_s.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo star	2187	goo_star.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo torus	2178	goo_torus.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey goo triangle	2179	goo_triangle.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    grey gooblin	2189	goo_blin1.gif	Atk: 0 Def: 0 HP: 0 Init: -10000 P: construct
    Many have special formulae that involves scaling to things like sleaze resistance or monster level. No solid details yet.

  2. #2
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    Default

    With r20313:

    Code:
    --------------------
    10602	inert grey goo ring	613175985	greygooring.gif	accessory	t	0
    inert grey goo ring	0	none
    # Item inert grey goo ring: Definitely Safe
    Item	inert grey goo ring	Maximum HP: +10, Maximum MP: +10
    --------------------
    Last edited by Magus_Prime; 08-22-2020 at 12:03 PM.

  3. #3
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    Do the monsters have Manuel factoids?
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  4. #4
    Senior Member ckb's Avatar
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    Do the monsters have Manuel factoids?
    Originally Posted by Veracity View Post
    Yes - new factoids abound!

    Code:
    Manuel says that 'a massive prism of grey goo' (2193) has attack 10, but     KoLmafia says it is 0
    Manuel says that 'a massive prism of grey goo'     (2193) has defense 10, but KoLmafia says it is 0
    Manuel says that 'a     massive prism of grey goo' (2193) has HP 1000, but KoLmafia says it is 0
    Manuel     says that 'a massive prism of grey goo' (2193) 'Never wins initiative',     but KoLmafia says it is 0
    Manuel says that 'a massive prism of grey     goo' (2193) has phylum construct, but KoLmafia says it is none
    Monster     #2194 has name '92-centimeter goo bone' but Manuel calls it 'goo bone'
    Manuel     says that 'goo bone' (2194) has unrecognized image 'goo_bone1.gif'
    Manuel     says that 'goo bone' (2194) 'Never wins initiative', but KoLmafia says it     is 0
    Manuel says that 'goo bone' (2194) has phylum construct, but     KoLmafia says it is none
    Monster #2188 has name '46-foot-tall goo     clown' but Manuel calls it 'goo clown'
    Manuel says that 'goo clown'     (2188) 'Never wins initiative', but KoLmafia says it is 0
    Manuel says     that 'goo clown' (2188) has phylum construct, but KoLmafia says it is none
    Monster     #2195 has name '51-cube goo grid' but Manuel calls it 'goo grid'
    Manuel     says that 'goo grid' (2195) has unrecognized image 'goo_grid1.gif'
    Manuel     says that 'goo grid' (2195) 'Never wins initiative', but KoLmafia says it     is 0
    Manuel says that 'goo grid' (2195) has phylum construct, but     KoLmafia says it is none
    Monster #2191 has name '373 odd foot of stalk'     but Manuel calls it 'goo-covered beanstalk segment'
    Manuel says that     'goo-covered beanstalk segment' (2191) has unrecognized image     'goo_stalk1.gif'
    Manuel says that 'goo-covered beanstalk segment'     (2191) 'Never wins initiative', but KoLmafia says it is 0
    Manuel says     that 'goo-covered beanstalk segment' (2191) has phylum construct, but     KoLmafia says it is none
    Monster #2192 has name     'gooooooooooooooooooooooooooooooooooooooooooog' but Manuel calls it 'goog'
    Manuel     says that 'goog' (2192) has unrecognized image 'goog1.gif'
    Manuel says     that 'goog' (2192) has attack 50, but KoLmafia says it is 0
    Manuel says     that 'goog' (2192) has defense 50, but KoLmafia says it is 0
    Manuel     says that 'goog' (2192) has HP 50, but KoLmafia says it is 0
    Manuel     says that 'goog' (2192) 'Never wins initiative', but KoLmafia says it is 0
    Manuel     says that 'goog' (2192) has phylum construct, but KoLmafia says it is none
    Monster     #2190 has name 'goo bat (95-cubit wingspan)' but Manuel calls it 'grey goo     bat'
    Manuel says that 'grey goo bat' (2190) has unrecognized image     'goo_bat1.gif'
    Manuel says that 'grey goo bat' (2190) 'Never wins     initiative', but KoLmafia says it is 0
    Manuel says that 'grey goo bat'     (2190) has phylum construct, but KoLmafia says it is none
    Manuel says     that 'grey goo cross' (2182) 'Never wins initiative', but KoLmafia says it     is 0
    Manuel says that 'grey goo cross' (2182) has phylum construct, but     KoLmafia says it is none
    Manuel says that 'grey goo heart' (2183)     'Never wins initiative', but KoLmafia says it is 0
    Manuel says that     'grey goo heart' (2183) has phylum construct, but KoLmafia says it is none
    Manuel     says that 'grey goo hexagon' (2180) 'Never wins initiative', but KoLmafia     says it is 0
    Manuel says that 'grey goo hexagon' (2180) has phylum     construct, but KoLmafia says it is none
    Manuel says that 'grey goo     hourglass' (2184) 'Never wins initiative', but KoLmafia says it is 0
    Manuel     says that 'grey goo hourglass' (2184) has phylum construct, but KoLmafia     says it is none
    Manuel says that 'grey goo octagon' (2185) 'Never wins     initiative', but KoLmafia says it is 0
    Manuel says that 'grey goo     octagon' (2185) has phylum construct, but KoLmafia says it is none
    Manuel     says that 'grey goo orb' (2177) 'Never wins initiative', but KoLmafia says     it is 0
    Manuel says that 'grey goo orb' (2177) has phylum construct,     but KoLmafia says it is none
    New monster #2181 found in Manuel with     name 'grey goo square' image 'goo_bigsquare.gif' attributes ='Atk: 0 Def:     0 HP: 0 Init: -10000 P: construct'
    Manuel says that 'grey goo squiggle'     (2186) 'Never wins initiative', but KoLmafia says it is 0
    Manuel says     that 'grey goo squiggle' (2186) has phylum construct, but KoLmafia says it     is none
    Manuel says that 'grey goo star' (2187) 'Never wins     initiative', but KoLmafia says it is 0
    Manuel says that 'grey goo star'     (2187) has phylum construct, but KoLmafia says it is none
    Manuel says     that 'grey goo torus' (2178) 'Never wins initiative', but KoLmafia says it     is 0
    Manuel says that 'grey goo torus' (2178) has phylum construct, but     KoLmafia says it is none
    Manuel says that 'grey goo triangle' (2179)     'Never wins initiative', but KoLmafia says it is 0
    Manuel says that     'grey goo triangle' (2179) has phylum construct, but KoLmafia says it is     none
    Monster #2189 has name '69-ton goo goblin' but Manuel calls it     'grey gooblin'
    Manuel says that 'grey gooblin' (2189) has unrecognized     image 'goo_blin1.gif'
    Manuel says that 'grey gooblin' (2189) 'Never     wins initiative', but KoLmafia says it is 0
    Manuel says that 'grey     gooblin' (2189) has phylum construct, but KoLmafia says it is none
    Last edited by ckb; 08-23-2020 at 01:59 AM.

  5. #5
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    Here's the Thwaitgold:

    Code:
    --------------------
    10601	Thwaitgold slug statuette	655416395	thwaitslug.gif	none		0
    # Item Thwaitgold slug statuette
    --------------------

  6. #6
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    In this path there is no prism to break. As a result: any King Liberated scrips do not run.

    Code:
    Whoa! Don't run this until you break the prism!
    There are also, no required quests to complete. On the third day of the run the Astral Gash is accessible.
    Last edited by Magus_Prime; 08-24-2020 at 10:58 AM.

  7. #7
    Developer Veracity's Avatar
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    Revision 20318 adds the monsters and the items.

    When you free the king, Ronin ends. As I understand it, Ronin is 10000 turns in this path.
    What wold be benefit of running a King Liberated script?
    Or is your issue that we don't know the Astral Gash is accessible?
    What bad (or incorrect) effects does that have?

  8. #8
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    There's no king to liberate in this path and aftercore isn't really an option. I'm sure that someone will stick it out for 10K turns simply to see what happens but that someone will not be me.

    Regarding the kingliberated script...I was simply reporting the error message. There's no point to running one as it's likely almost everything in such a script is inaccessible and/or unusable.

  9. #9
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    Having been through this once, successfully collecting all the factoids, I think I'm done with this path, unless there is some benefit, to be revealed later, of getting more than one inert grey goo ring, in which case, time to do it some more.

    All the goo monsters have strange scaling formulae. The scaling affects the displayed name of the monster (which we don't care about, considering MONSTERID), the amount of goo you clear from defeating the monster (which people who are competing on the leaderboards care about), and the attack/defense/HP (which people who do not have Manuel care about).

    Since I don't compete, have Manuel, and don't intend to do this path again, anyway, I am not the person to do this work, I think.

  10. #10
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    A fun observation: Manuel says the prism has 1,000 HP. If you do less than 1,000 damage, it immediately heals it all. If you do more than 1,000 (exactly 1000?), it does NOT heal - but the Manuel-displayed HP counts down below zero. I have no idea if you can actually kill it, like people used to be able to do with tower monsters, but I assume not, since the amount of goo cleared depends on the total damage you inflict over the fixed number of rounds the fight lasts.

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