Aenimus
Member
Hi,
I realise the thread title likely makes no sense. Allow me to explain. What I'm asking for is basically a way for an action to be terminated or rejected when not running a script. Basically a "live" abort().
For example, I have a pre-adventure script that checks whether I have a compass before I go to the desert. Mafia handles this now, but at the time it didn't.
If I try to adventure in the desert during a run without the compass equipped, the pre-adventure script forces my character to visit the LOV Tunnel. This "traps" my character in a choice encounter with no set option. This "cancels" the request to adventure in the desert, because Mafia can't leave the choice.
I'm requesting a less janky and Mafia-incorporated version of this, if possible.
Thanks!
I realise the thread title likely makes no sense. Allow me to explain. What I'm asking for is basically a way for an action to be terminated or rejected when not running a script. Basically a "live" abort().
For example, I have a pre-adventure script that checks whether I have a compass before I go to the desert. Mafia handles this now, but at the time it didn't.
If I try to adventure in the desert during a run without the compass equipped, the pre-adventure script forces my character to visit the LOV Tunnel. This "traps" my character in a choice encounter with no set option. This "cancels" the request to adventure in the desert, because Mafia can't leave the choice.
I'm requesting a less janky and Mafia-incorporated version of this, if possible.
Thanks!
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