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Thread: Don't know how to retrieve a FunPoint

  1. #1
    Developer fronobulax's Avatar
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    Default Don't know how to retrieve a FunPoint

    Item Manager

    Creatable Tab

    Typed conquistador in search bar. Got conquistador's breastplate.

    Highlighted it and pressed button to Create.

    Expected breastplate to be "created" by spending FunPoints.

    Got gCLI message
    Verifying ingredients...
    Verifying ingredients for conquistador's breastplate (1)...
    Don't know how to retrieve a FunPoint
    Used the Tools->Coin Masters to purchase one so prerequisites were met.
    Well, thank you.
    Originally Posted by Veracity View Post

  2. #2
    Developer Veracity's Avatar
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    Default

    Code:
    > get availableFunPoints
    
    3084
    
    > create? bottle of super-extra-dark rhum
    
    bottle of super-extra-dark rhum
    Verifying ingredients for bottle of super-extra-dark rhum (1)...
    Don't know how to retrieve a FunPoint
    I also noticed that when I visited the PirateRealm Funa-a-Log in the CoinmasterFrame for the first time, everything was greyed out, until I clicked "visit", at which point everything I could afford was no longer greyed out.

  3. #3
    Developer Veracity's Avatar
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    Default

    Revision 20259 fixes that.

    Code:
    > acquire Red Roger tattoo kit
    
    Verifying ingredients for Red Roger tattoo kit (1)...
    You need 1781 more FunPoint to continue.
    My observation about greyed out items in the CoinmastersFrame is because items in the Fun-a-Log have to be "unlocked". We know everything that is possible, but until we visit the Fun-a-Log, we don't know whether you have unlocked them. Hence, we assume none are unlocked - and all are grey - but when we look at the Fun-a-Log, we will un-grey the ones that you have unlocked and can afford.

  4. #4
    Developer Veracity's Avatar
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    Default

    By the way - any Coinmaster token that is counted in a "property" - dime, quarter, FunPoint, swagger - needs to have a Concoction registered for it in order for "acquire" or "create" to work.

    Code:
    > get availableFunPoints
    
    3219
    
    > create bottle of super-extra-dark rhum
    
    Verifying ingredients for bottle of super-extra-dark rhum (1)...
    Purchasing bottle of super-extra-dark rhum (1 @ 100 FunPoints)...
    Visiting the PirateRealm Fun-a-Log...
    You acquire an item: bottle of super-extra-dark rhum
    PirateRealm Fun-a-Log successfully looted!
    Successfully created bottle of super-extra-dark rhum (1)
    
    > get availableFunPoints
    
    3119
    But:

    Code:
    > get availableSwagger
    
    1927
    
    > create cursed pony keg
    
    Verifying ingredients for cursed pony keg (1)...
    Don't know how to retrieve a swagger
    I think this tells me that we need to look at all CoinMasters that have a "property" to count their tokens...

  5. #5
    Developer fronobulax's Avatar
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    Default

    Thank you.

  6. #6
    Developer Veracity's Avatar
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    Default

    Turns out it's only the Swagger Shop.

    Code:
    > create cursed pony keg
    
    Verifying ingredients for cursed pony keg (1)...
    You need 8073 more swagger to continue.
    Revision 20260.

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