Bug - Fixed Without Manuel, stats reset to their original values each turn

Ryo_Sangnoir

Developer
Staff member
Not sure when this broke, but on a character without Manuel, the monster's stats are those it would have if the only turn you'd been in the combat was the current one.

For example, if I dealt 56 damage to the Man this turn and 44 last turn, it'll show his HP as 1944 instead of 1900.
 

Veracity

Developer
Staff member
I assume it is reloading the MonsterData every round. It's only supposed to do that if you transmuted the monster last round, in order to refetch modifiers.
I'll look at it, by and by and try to get it to do that exactly once - and perhaps only if the monster might have modifiers (OCRS, dice gear, Intergnat, ...)
 
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