Results 1 to 4 of 4

Thread: maximizer inconsistency

  1. #1
    Senior Member ckb's Avatar
    Join Date
    Mar 2006
    Posts
    977

    Default maximizer inconsistency

    Working with the maximizer to set Drip equipment. I want to specify max muscle, with at least / at most 1 each elemental damage, and equip Drip items.

    If I do that, I can succeed with this:

    Code:
    Maximizer: 0.1 mus, Never Fumble, -familiar, min 1.0 cold damage, min 1.0 hot damage, min 1.0 sleaze damage, min 1.0 spooky damage, min 1.0 stench damage, max 1.1 cold damage, max 1.1 hot damage, max 1.1 sleaze damage, max 1.1 spooky damage, max 1.1 stench damage, +equip Drip harness, +equip drippy stake,
    Maximizing...
    624 combinations checked, best score 28.20
    Putting on 8-billed baseball cap...
    Equipment changed.
    Wielding drippy stake...
    Equipment changed.
    Holding snarling wolf shield...
    Equipment changed.
    Putting on astral shirt...
    Equipment changed.
    Putting on pygmy briefs...
    Equipment changed.
    Putting on antique nutcracker beard...
    Equipment changed.
    Putting on aerogel anvil...
    Equipment changed.
    Strangely, if I run the exact same thing again, I get a FAIL from the maximizer. Not sure if this is a bug or if I am doing something wrong with my max string:

    Code:
    Maximizer: 0.1 mus, Never Fumble, -familiar, min 1.0 cold damage, min 1.0 hot damage, min 1.0 sleaze damage, min 1.0 spooky damage, min 1.0 stench damage, max 1.1 cold damage, max 1.1 hot damage, max 1.1 sleaze damage, max 1.1 spooky damage, max 1.1 stench damage, +equip Drip harness, +equip drippy stake,
    Maximizing...
    624 combinations checked, best score 30.20 (FAIL)
    Putting on Third Eye...
    Equipment changed.
    Wielding antique nutcracker sword...
    Equipment changed.
    Holding polyalloy shield...
    Equipment changed.
    Putting on antique nutcracker waistcoat...
    Equipment changed.
    Putting on sea chaps...
    Equipment changed.
    Putting on antique nutcracker boots...
    Equipment changed.
    Putting on headhunter necktie...
    Equipment changed.
    Am I doing something wrong here, or should this be a Bug report?

  2. #2
    Senior Member ckb's Avatar
    Join Date
    Mar 2006
    Posts
    977

    Default

    Just noticed this created a DEBUG log, so it makes me think this is a bug.

    DEBUG_20200618.txt

  3. #3
    Senior Member zarqon's Avatar
    Join Date
    Nov 2007
    Location
    Seoul, Korea
    Posts
    3,797

    Default

    The syntax for the min and max keywords is hard to find. I've had success using those bits in the exact opposite order:

    sleaze damage 1.0 min

    Also I think you might be able to consolidate all the elements to "prismatic damage".

    EDIT: I'm also getting difficult to decipher results when I attempt to use the "max" keyword with prismatic damage. For now, something like

    maximize 100.0 muscle, never fumble, prismatic damage 1.0 min, equip drip harness, equip drippy stake

    ought to do most of the work for you? You might end up with prismatic damage over 1, but with muscle rated so highly it wouldn't be taking anything away from your goal.
    Last edited by zarqon; 06-19-2020 at 05:03 PM.
    Sig by JakAtk
    My scripts: Prefref Plus | Skillref Plus | One-Click Woss | Om****est (??) | Psychose-a-Matic | RandBot
    Combat suite: Best Between Battle | Mercenary Mood | SmartStasis | BatMan | BatMan RE
    For script authors: ASH Wiki | ZLib | BatBrain | CLI Links | Drag-n-Drop Inventories | CanAdv | Script Registry | Map Manager
    If you appreciate my work, help me become BAT KING OF THE WORLD! Thanks to all donators!

  4. #4
    Senior Member ckb's Avatar
    Join Date
    Mar 2006
    Posts
    977

    Default

    Moving the X.X max and X.X min after the modifier has similar (but slightly different?) results:

    Code:
    Maximizer: 0.1 mus, Never Fumble, -familiar, cold damage 1.0 min, hot damage 1.0 min, sleaze damage 1.0 min, spooky damage 1.0 min, stench damage 1.0 min, cold damage 1.1 max, hot damage 1.1 max, sleaze damage 1.1 max, spooky damage 1.1 max, stench damage 1.1 max, +equip Drip harness, +equip drippy stake,
    Maximizing...
    624 combinations checked, best score 26.20
    Putting on 8-billed baseball cap...
    Equipment changed.
    Wielding drippy stake...
    Equipment changed.
    Holding snarling wolf shield...
    Equipment changed.
    Putting on astral shirt...
    Equipment changed.
    Putting on pygmy briefs...
    Equipment changed.
    Putting on antique nutcracker beard...
    Equipment changed.
    Putting on aerogel anvil...
    Equipment changed.
    
    
    Maximizer: 0.1 mus, Never Fumble, -familiar, cold damage 1.0 min, hot damage 1.0 min, sleaze damage 1.0 min, spooky damage 1.0 min, stench damage 1.0 min, cold damage 1.1 max, hot damage 1.1 max, sleaze damage 1.1 max, spooky damage 1.1 max, stench damage 1.1 max, +equip Drip harness, +equip drippy stake,
    Maximizing...
    624 combinations checked, best score 28.20 (FAIL)
    Putting on Third Eye...
    Equipment changed.
    Wielding antique nutcracker sword...
    Equipment changed.
    Holding polyalloy shield...
    Equipment changed.
    Putting on antique nutcracker waistcoat...
    Equipment changed.
    Putting on sea chaps...
    Equipment changed.
    Putting on antique nutcracker boots...
    Equipment changed.
    Putting on headhunter necktie...
    Equipment changed.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •