Tirian said:
I'm not quite impressed with that argument. ... I don't see any particular reason why it couldn't track fullness and spleeniness in the same spirit. Even if the tally was understood to be undependable if you play in a particularly eXtreme manner, it would be still be useful to the majority of players who don't do stuff outside of KoLmafia.
Even if I ignore the data entry cost, there simply isn't a compelling reason to implement a fullness or spleen counter. To paraphrase, while you don't see any particular reason why it couldn't, I don't see any particular reason why it should.
The majority of players I know have already grown accustomed to doing all their food consumption at once or in very predictable patterns. As such, I don't believe there's any benefit to investing the time to implement a general-purpose internal fullness counter as very few people would really use it because most KoL players have already gotten into habits which allow them to not have to worry about the existence of these counters, and, from almost any known perspective, these habits are optimal.
Because spleen use tends to be more distributed, a spleen counter theoretically could be useful (and substantially easier to implement than a fullness counter). In practice, however, there is no benefit to knowing it's actual value, as the only thing you need to know is whether or not your spleen limit has been exceeded. However, in this case, there is also no harm in acquiring more spleen items than you need, given how inexpensive they are, so nobody is hurt by the overpurchase (or even overuse) of spleen items. So, why should KoLmafia have one?