Something that always bugged me out with the KoL store, is the impacts of having an item run out.
Once it happens, your store just "forgets" about the item: there's no notification that an item has been bought out, and it's price/limit is forgotten and has to be entered all over again (not the end of the world, but still...).
The only way to "counter" that is either restock before you're bought out (not like it's easy...), analyze your sales activity to check which item bought is no longer in the store (not trivial, and only fixes 1/2 problems), remember which item is in it by heart (...pass, please?), or note down your store's content.
Could mafia have a way to do that last one? A way for it to cache which items are in the store at what price, and inform us when one is bought out (maybe trigger only when you manually visit it)?
...Or is that already a thing somehow, and I'm just dumb?
Once it happens, your store just "forgets" about the item: there's no notification that an item has been bought out, and it's price/limit is forgotten and has to be entered all over again (not the end of the world, but still...).
The only way to "counter" that is either restock before you're bought out (not like it's easy...), analyze your sales activity to check which item bought is no longer in the store (not trivial, and only fixes 1/2 problems), remember which item is in it by heart (...pass, please?), or note down your store's content.
Could mafia have a way to do that last one? A way for it to cache which items are in the store at what price, and inform us when one is bought out (maybe trigger only when you manually visit it)?
...Or is that already a thing somehow, and I'm just dumb?