Pazleysox
Member
Ran into this today while working with my free fights script:
I have a free fights consult.ash script to handle my banishes for the bowling alley. Here's a piece of the appropriate code:
Among a bunch of other banishing items that aren't important to add to this post.
I haven't used this script in a few months, and simply commented out the abort line, and moved the } to the appropriate location.
Is it just a matter of moving the } to the line above, and leaving the abort where it is? I was able to get through the fights with the proper pygmys being banished.
Code:
[17077] The Hidden Bowling Alley
Encounter: pygmy janitor
Round 0: pazsox wins initiative!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
Round 1: pazsox casts REFLEX HAMMER!
pygmy janitor banished by Reflex Hammer.
This combat did not cost a turn
[COLOR="#FF0000"]We have no way to banish this beast! Complain to PazSox. [Free Fights script]
You're on your own, partner.[/COLOR]
I have a free fights consult.ash script to handle my banishes for the bowling alley. Here's a piece of the appropriate code:
Code:
if (contains_text(OPPONENT, "pygmy janitor"))
{if (have_skill($skill[reflex hammer]) && get_property("_reflexHammerUsed") == 0)
use_skill(1, $skill[reflex hammer]);
if (have_skill($skill[snokebomb]) && get_property("_snokebombUsed") == 0)
use_skill(1, $skill[snokebomb]);
abort("We have no way to banish this beast! Complain to PazSox. [Free Fights script]");}
I haven't used this script in a few months, and simply commented out the abort line, and moved the } to the appropriate location.
Is it just a matter of moving the } to the line above, and leaving the abort where it is? I was able to get through the fights with the proper pygmys being banished.