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Thread: Runaway causes mafia to report "cannot find monster"

  1. #1
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    Default Runaway causes mafia to report "cannot find monster"

    Running the same macro I have been for several years, but in the last week or so I get a "cannot find monster" error and no output of the macro actually being run:

    Code:
    Visit to Dinseylandfill: Barf Mountain in progress...
    
    [1105739]     Barf Mountain
    Encounter: garbage tourist
    Round 0: fxer wins     initiative!
    Round 1: You lose 1 hit point
    Round 1: fxer executes a     macro!
    Round 1: fxer tries to steal an item!
    Round 2: garbage     tourist takes 26 damage.
    Round 2: fxer executes a macro!
    Cannot find     monster.
    
    Runaway! Snokebomb #0
    
    Visit     to Dinseylandfill: Barf Mountain in progress...
    
    [1105739] Barf     Mountain
    Encounter: angry tourist
    Round 0: fxer wins initiative!
    Round     1: You lose 1 hit point
    Round 1: fxer executes a macro!
    Round 1:     fxer tries to steal an item!
    Round 2: angry tourist takes 26 damage.
    Round     2: fxer executes a macro!
    Cannot find monster.
    
    Runaway!     Snokebomb #0
    
    Visit to Dinseylandfill: Barf Mountain in     progress...
    
    [1105739] Barf Mountain
    Encounter: garbage tourist
    Round     0: fxer wins initiative!
    Round 1: You lose 1 hit point
    Round 1: fxer     executes a macro!
    Round 1: fxer tries to steal an item!
    Round 2:     garbage tourist takes 26 damage.
    Round 2: fxer executes a macro!
    Cannot     find monster.
    
    Runaway! Snokebomb #0
    
    Visit     to Dinseylandfill: Barf Mountain in progress...
    
    [1105739] Barf     Mountain
    Encounter: garbage tourist
    Round 0: fxer wins initiative!
    Round     1: You lose 1 hit point
    Round 1: fxer executes a macro!
    Round 1:     fxer tries to steal an item!
    Round 2: garbage tourist takes 26 damage.
    Round     2: fxer executes a macro!
    Cannot find monster.
    
    Runaway!     Snokebomb #0
    
    Visit to Dinseylandfill: Barf Mountain in     progress...
    
    [1105739] Barf Mountain
    Encounter: garbage tourist
    Round     0: fxer wins initiative!
    Round 1: You lose 1 hit point
    Round 1: fxer     executes a macro!
    Round 1: fxer tries to steal an item!
    Round 2:     garbage tourist takes 26 damage.
    Round 2: fxer executes a macro!
    Cannot     find monster.
    
    Uh oh, we used an adventure trying to farm runaways!     What happened??
    The Snokebomb message is my own output, printing the value of _snokebombUsed, you can see the counter never incremented but must have been working, since mafia spent some free turns, then when I was out of snokes, stinkeyes and creepy grins an adventure was actually used because mafia thought I still had more available runaways. Maybe there's been some more silent changes to how KoL handles runaways?

    The macro:

    Code:
    [ default ]
    try to steal an item
    special action
    if hasskill extract
        skill extract
    endif
    if hasskill pocket crumbs
        skill pocket crumbs
    endif
    if hascombatitem porquoise-handled sixgun
        item porquoise-handled sixgun
    endif
    if hascombatitem rain-doh indigo cup
        item Rain-Doh indigo cup
    endif
    while !pastround 10
        item Miniborg strangler
    endwhile
    if hasskill snokebomb
        skill snokebomb
    endif
    if hasskill creepy grin
        skill creepy grin
    endif
    if hasskill give your opponent the stinkeye
        skill give your opponent the stinkeye
    endif
    try to run away
    
    [ knob goblin embezzler ]
    abort

  2. #2
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    Default

    Are you running any effects or using equipment that can change text?

  3. #3
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    Default

    Nope, no text changing effects or gear, ran a battle manually to be sure. If I enter battle and hit ESC just after mafia says "executing a macro" I can see the fight complete, text is normal, so not sure how mafia is losing track.


    Hitting ESC and watching the fight complete seems to end normally:
    Code:
    Round 12!
    
    You run away, like a little coward.
    
    
    In your hurry to get away, you drop all the Meat you gained during the fight!
    Meat	You lose 84 Meat.
    
    	You catch a line from the song playing on your SongBoom™ BoomBox:
    "Your meat's gonna start a fight"

  4. #4
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    Default

    I believe this is what Aenimus is referring to in this post -> http://forums.kingdomofloathing.com/...82&postcount=9

    I've been seeing this with scripted use (consult script in my case which constructs a macro to submit with fight.php) of Stomping Boots free runaways, Snokebomb and Reflex Hammer from the Lil' Doctor™ bag. Asdon Martin: Spring-Loaded Front Bumper works fine however as do all the free kills. Those 3 will fail every day so it's very reproducible.

    I'll try getting a debug log after rollover.

  5. #5
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    I personally see this often during the seventh ed the undying fight:
    Code:
    [346] The Lower Chambers
    Encounter: Ed the Undying
    Round 0: Ezandora wins initiative!
    run_combat()
    Weapon damage: 27.5 (109.1), Elemental bonus weapon damage: 65.0, Hit rate: 0.16, Using stat for attack: 151, Chance of critical hit: 0.16, rounds_can_survive(): 4, using_defence = 172, expected_damage: 7
    attack 1 - 27.541247999999996
    Most efficient attack skill: Saucestorm (307/307-307), most efficient repeatable attack skill: none (27), quick kill skill: none (28)
    Submitting macro "scrollwhendone;abort pastround 26;if hasskill 7245;skill Summon Love Mosquito;endif;if hasskill 7247;skill Summon Love Gnats;endif;if hasskill 7289;skill Micrometeorite;endif;if hasskill 4034;skill Curse of Weaksauce;endif;skill Saucestorm;attack;repeat;mark end"
    Round 1: Ezandora executes a macro!
    Round 1: Ezandora casts MICROMETEORITE!
    Round 2: Ed the Undying (7) takes 308 damage.
    Weapon damage: 27.5 (109.1), Elemental bonus weapon damage: 65.0, Hit rate: 0.16, Using stat for attack: 151, Chance of critical hit: 0.16, rounds_can_survive(): 3, using_defence = 172, expected_damage: 7
    attack 1 - 27.541247999999996
    Most efficient attack skill: Saucestorm (307/307-307), most efficient repeatable attack skill: none (27), quick kill skill: none (28)
    Submitting macro "scrollwhendone;abort pastround 26;if hasskill 7245;skill Summon Love Mosquito;endif;if hasskill 7247;skill Summon Love Gnats;endif;if hasskill 7289;skill Micrometeorite;endif;if hasskill 4034;skill Curse of Weaksauce;endif;skill Saucestorm;attack;repeat;mark end"
    Round 2: Ezandora executes a macro!
    Cannot find monster.
    Notably, it appears as though my combat consult script submits the macro, then mafia tries to run my consult script again, which submits a second macro - but then there's no monster, the fight's over due to the first submitted macro. Perhaps mafia isn't parsing all of the results?

    I suspect this commit, r19515. I have seen this error at least as far back as 20190829.

    I'll try collecting the fight HTML when this happens next.

  6. #6
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    Debug log of Reflex Hammer.

    Code:
    Visit to Conspiracy Island: The Deep Dark Jungle in progress...
    
    [165766] The Deep Dark Jungle
    Preference lastEncounter changed from smoke monster to bigface
    Encounter: bigface
    Preference _lastCombatStarted changed from 20190903062823 to 20190903062826
    Preference _stinkyCheeseCount changed from 74 to 75
    Round 0: Malibu Stacey wins initiative!
    ===== CONSULT TEST =====
    monster = bigface
    Round 1: Malibu Stacey executes a macro!
    Round 1: Malibu Stacey tries to steal an item!
    Round 2: bigface takes 1 damage.
    WHAM: Running SmartStasis
    WHAM: SS has finished the fight. Aborting script execution. 
    WHAM: Running SmartStasis
    WHAM: SS has finished the fight. Aborting script execution. 
    You're on your own, partner.
    Click here to continue in the relay browser.
    DEBUG_20190903_banish.txt

    Debug log of Asdon Martin Spring Loaded Front Bumper (which also failed today):

    Code:
    Visit to Conspiracy Island: The Deep Dark Jungle in progress...
    
    [165766] The Deep Dark Jungle
    Preference lastEncounter changed from bigface to Mercenary of Fortune
    Encounter: Mercenary of Fortune
    Preference _lastCombatStarted changed from 20190903062826 to 20190903063701
    Preference _stinkyCheeseCount changed from 75 to 76
    Round 0: Malibu Stacey wins initiative!
    ===== CONSULT TEST =====
    monster = Mercenary of Fortune
    Round 1: Malibu Stacey executes a macro!
    Round 1: Malibu Stacey tries to steal an item!
    Round 2: Mercenary of Fortune takes 2 damage.
    WHAM: Running SmartStasis
    WHAM: SS has finished the fight. Aborting script execution. 
    WHAM: Running SmartStasis
    WHAM: SS has finished the fight. Aborting script execution. 
    You're on your own, partner.
    Click here to continue in the relay browser.
    DEBUG_20190903_banish2.txt

    Debug log of Stomping Boots free runaway

    Code:
    Visit to Conspiracy Island: The Deep Dark Jungle in progress...
    
    [165766] The Deep Dark Jungle
    Encounter: smoke monster
    Preference _lastCombatStarted changed from 20190903064250 to 20190903065428
    Round 0: Malibu Stacey wins initiative!
    Round 1: Booty McBootface rubs its soles together, then stomps in place restlessly. Clearly, the violence it's done so far is only making it ache for some quality stomping. (Use the "Release the Boots" skill to let it go nuts.)
    ===== CONSULT TEST =====
    monster = smoke monster
    Round 1: Malibu Stacey tries to steal an item!
    Round 2: Malibu Stacey tries to steal an item!
    Round 3: Malibu Stacey executes a macro!
    Round 3: Malibu Stacey casts RUN LIKE THE WIND!
    Round 4: smoke monster takes 7 damage.
    WHAM: Running SmartStasis
    WHAM: SS has finished the fight. Aborting script execution. 
    WHAM: Running SmartStasis
    WHAM: SS has finished the fight. Aborting script execution. 
    You're on your own, partner.
    Click here to continue in the relay browser.
    DEBUG_20190903.txt
    Last edited by Malibu Stacey; 09-03-2019 at 06:55 AM.

  7. #7
    Developer Veracity's Avatar
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    How odd. I looked at your banish2 file (the Asdon Martin one) and found this:

    Code:
    Starting consult script: consult_test.ash
    <font color="maroon">===== CONSULT TEST =====</font>
    <font color="maroon">monster = Mercenary of Fortune</font>
    Finished consult script: consult_test.ash
    Starting consult script: oracle.ash
    class net.sourceforge.kolmafia.request.GenericRequest
    Round 1: Malibu Stacey executes a macro!
    Connecting to fight.php...
    
    Requesting: https://www.kingdomofloathing.com/fight.php?action=macro&macrotext=pickpocket%3B+skill+Asdon+Martin%3A+Spring-Loaded+Front+Bumper%3B+
    Retrieved: https://www.kingdomofloathing.com/fight.php?action=macro&macrotext=pickpocket%3B+skill+Asdon+Martin%3A+Spring-Loaded+Front+Bumper%3B+
    
    .... Here is the response to that fight request, which I copied into ms-as-fight.txt ...
    
    Round 1: Malibu Stacey tries to steal an item!
    Round 2: Mercenary of Fortune takes 2 damage.
    class net.sourceforge.kolmafia.request.ApiRequest
    Connecting to api.php...
    
    Requesting: https://www.kingdomofloathing.com/api.php?what=status&for=KoLmafia
    Retrieved: https://www.kingdomofloathing.com/api.php?what=status&for=KoLmafia
    
    ... Here is the response to the api.php request ...
    
    Finished consult script: oracle.ash
    Starting consult script: WHAM.ash
    <font color="purple">WHAM: Running SmartStasis</font>
    <font color="purple">WHAM: SS has finished the fight. Aborting script execution. </font>
    Finished consult script: WHAM.ash
    Starting consult script: WHAM.ash
    <font color="purple">WHAM: Running SmartStasis</font>
    <font color="purple">WHAM: SS has finished the fight. Aborting script execution. </font>
    Finished consult script: WHAM.ash
    You're on your own, partner.
    <a href=main.php target=mainpane class=error>Click here to continue in the relay browser.</a><br>
    That all agrees with what you posted.
    Basically, this is all that it processed from the fight.php response:

    Round 1: Malibu Stacey tries to steal an item!
    Round 2: Mercenary of Fortune takes 2 damage.

    So, I loaded that response (ms-as-fight.txt) and ran it through KoLmafia's fight processing and it looks like it all worked.

    Code:
    > test load ms-as-fight.txt
    
    Read 59,591 bytes into a 59,591 character string
    
    > test fight 1
    
    Round 1: Veracity tries to steal an item!
    You acquire an item: specialty ammo bandolier
    Round 2: Mercenary of Fortune takes 2 damage.
    Round 2: Mercenary of Fortune takes 1 damage.
    Round 2: You lose 240 hit points
    Round 2: Veracity casts ASDON MARTIN: SPRING-LOADED FRONT BUMPER!
    Mercenary of Fortune banished by Spring-Loaded Front Bumper.
    Obviously, it assumed it was I, not you, fighting, but it shows more stuff than you showed.
    - stealing an item
    - giving more damage
    - taking damage
    - casting the effect
    - banishment.

    Pondering.

  8. #8
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    I also have some fight html that ends early, from a multi. Testing it with your method:

    Code:
    > test load badfight1.txt
    
    Read 12,899 bytes into a 12,899 character string
    
    > test fight 1
    
    Round 1: Ezandora casts SUMMON LOVE MOSQUITO!
    Round 2: Ed the Undying (7) takes 10 damage.
    Seems to stop processing early?

  9. #9
    Developer Veracity's Avatar
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    Yeah, my fix for "special clips" broke all sorts of other things, it seems. Revision 19528 reverts it - which should fix all of your problems - and adds a check in the appropriate place for "ammo.gif", which will fire (so to speak) only when special clips are used.

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