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Thread: [Patch] Implement Kruegerand Drop modifier

  1. #1
    Senior Member
    Join Date
    Apr 2018
    Posts
    303

    Default [Patch] Implement Kruegerand Drop modifier

    I’m planning to go through the commented-out modifiers and implement the more straightforward ones. As a start, I’ve added the “Kruegerand Drop” modifier for gear that increases the odds of getting Freddy Kruegerands from monsters in Dreadsylvania. While I’m currently in Hardcore and unable to test it directly, it seems to be working with “modtrace” and “modref”, and the Maximizer accepts it as expected.

    I made sure everything was covered by searching for “Rubee Drop” in the source code and adding “Kruegerand Drop” in the same manner. The two modifiers are extremely similar, after all.
    Krugerand Drop Modifier.patch

  2. #2
    Developer
    Join Date
    Aug 2009
    Posts
    2,960

    Default

    r19188.

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