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Thread: Copperhead Club environmental effect should have a preference

  1. #1
    Junior Member
    Join Date
    Oct 2014
    Posts
    2

    Post Copperhead Club environmental effect should have a preference

    By using a crappy fake waiter disguise and adventuring in the Copperhead Club, you can set an 'environmental effect' for the club to be one of three values (gong, ice, lantern), from its default value of none. Whatever environmental effect you set will last until you change it, or until you ascend (which resets it to none).
    By adding a preference for this that keeps track of what the currently-set effect is, scripts would be better able to know whether they need to change this effect.

  2. #2
    Senior Member
    Join Date
    Apr 2018
    Posts
    250

    Default

    By using a crappy fake waiter disguise and adventuring in the Copperhead Club, you can set an 'environmental effect' for the club to be one of three values (gong, ice, lantern), from its default value of none. Whatever environmental effect you set will last until you change it, or until you ascend (which resets it to none).
    By adding a preference for this that keeps track of what the currently-set effect is, scripts would be better able to know whether they need to change this effect.
    Originally Posted by KingBobson View Post
    Good idea.

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