Bug - Fixed Some intrinsics can be uneffected

Veracity

Developer
Staff member
Quite a few, actually. Not via SGEEA, say, but by casting a particular skill.
The Vampyric Forms are examples.

I taught KoLmafia that you can undo Mist Form by casting Mist Form.
Works fine. You even get a link in the charpane that you can click to uneffect it.

However, on the Skill Casting page, if you select Mist Form and click the Uneffect button, it says:

Mist Form is an intrinsic and cannot be uneffected.

That button needs a bit of larnin'.
 

Veracity

Developer
Staff member
Code:
        if ( effect.getCount() == Integer.MAX_VALUE &&
           this.effectId != EffectPool.OVERCONFIDENT &&
           this.effectId != EffectPool.BLOOD_SUGAR_SAUCE_MAGIC_LITE &&
           this.effectId != EffectPool.BLOOD_SUGAR_SAUCE_MAGIC )
Iron Palms did have a way to uneffect it added to remove effects via skill map. As did the three skills hardcoded above.
Can't see how Iron Palms would have gotten past that conditional; Mist Form etc. did not.

In any case, there are no longer hard-coded intrinsics in that check.
 
Strange, it already worked for me, I tested it upon reading that first post. I was not aware there was a Skill Casting pane, so I was curious, I think that was the first time I ever opened that.
O well, it probably doesn't matter anyway.
 
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