I was recently trying to figure out how to equip MP-saving gear when executing my Mood in a way that didn’t entail switching back and forth with every individual skill. I ended up looking at the source code to see if there was a hidden setting or something, and it turned out that such a function already exists. However, for reasons that are beyond me, it doesn’t trigger in aftercore or for skills more expensive than 50MP. I get that MP is at more of a premium during a run, but that doesn’t mean that MP is free in aftercore. And I don’t why MP is suddenly less important when you are using more of it.
I’ve attached a patch that removes those checks from the code. If someone wants to add a hidden setting to govern this behavior, that’s fine. Even if this patch doesn’t get incorporated into KoLmafia, I’ll probably keep using it myself.
View attachment MP Saver.patch
I’ve attached a patch that removes those checks from the code. If someone wants to add a hidden setting to govern this behavior, that’s fine. Even if this patch doesn’t get incorporated into KoLmafia, I’ll probably keep using it myself.
View attachment MP Saver.patch