Is there a way to abort automation when disarmed (such as in mer-kin colosseum)

taltamir

Member
When I am auto adventuring in the mer-kin colosseum I occasionally get disarmed (such as by bladeswitcher's 3rd special attack called sack). I only notice it a few battles later when I lose a fight.

is there a way to have mafia automatically reequip my weapon in case i am disarmed? or to abort automation in case of disarmament? Either immediately (halting mid combat via CCS in case weapon = unarmed) or at the end of combat?
 
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ckb

Minion
Staff member
I can think of a few ways of accomplishing this...

  1. put a check in a before- or after- adventuring script to equip a weapon
  2. loop your adventures and add a command to equip a weapon after every adventure in that loop
  3. make a consult script that aborts if a monster disarms you

I run most all my adventuring with a consult script, so I would probably use #3, but your flavoring and preference may vary.
 

taltamir

Member
Sorry for the delayed response. I wanted to say thank you for the advice.

Consult script is probably the way to go here, I will have to read up on them and come up with a satisfactory one.
 
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