Sorry. I've been playing with this and it does seem that the maximum price displayed. Which potions/buff/etc are displayed based on that field. Then the check boxes decide when/which prices are checked in the mall. I guess I always assumed the check max price field and the check boxes were related in ways they are not. Maybe it is because they are on one line. I can't think of a compact way to make what they do clearer. I'm still not 100% sure I understand what they do.What change is suggested to make this clearer, or should the behaviour change?
Yup! And that matches what little I deduced from play with the buttons.Ok, lets see what I can work out:
Max Price - highest price it'll consider when showing items or buffs. If not used, uses autoBuyPriceLimit if set, or current meat available if not.
Don't Check - Don't show prices, don't check current mall prices.
Buyable only - Don't show prices of things you have, check mall prices for things you don't have (or use historical prices if recent, or maximizerCurrentMallPrices is true) and show them.
All consumables - Show prices of all consumables, checking mall prices (or historical prices if recent, or maximizerCurrentMallPrices is true).
Does that make it clear?