Feature Make appearance_rates() wise to Batfellow zones

zarqon

Well-known member
Many Batfellow zones have a noncombat that appears at a rate of 0% until after five fights, at which point it is 100%, then the counter resets. But since mafia's queue tracking separates the combat and noncombat, there's no evident way for a script to know when your next NC is. Making appearance_rates(<batfellow area>, true) handle this would make a good bit more things scriptable in these areas.

Perhaps whatever code KoLmafia uses to handle the LT&T zones (NC after every 9 fights) could be repurposed for these zones.
 
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