New Content - Implemented AWoL Council Text

Bale

Minion
Avatar of West of Loathing has new council text. Mafia needs to match on this to recognize quest tracking. To help out, I copied down the council text for everything except for the council says after defeating the Sorceress. Some quests don't have a completion message from the council, so I think I only missed the level 13 completion. Prepare for an info dump so huge I created a new thread to absorb the wall of text.


Level 2 Quest started:
HTML:
<p>Okay Cowboy, here's the first thing we need you to do: go find us a mosquito larva. Are you familiar with those? Probably not, since they don't live in the god-forsaken desert. It's like a little wriggly thing. You can find one in the Spooky Forest, which is in the Distant Woods. Here, I'd better write this down for you.

<P><center><table  width=400  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>New Area Unlocked</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><table><tr><td valign=center><a href="adventure.php?snarfblat=15"><img src="/images/adventureimages/forest.gif"></a></td><td valign=center class=small><a class=nounder href="adventure.php?snarfblat=15"><b>The Spooky Forest</b></a>, in the <a class=nounder href=woods.php><b>Distant Woods</b></a>.</td></tr></table></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></center><p><script>parent.menupane.location.href="topmenu.php";</script><br><br><p>

Level 2 Quest in Progress:
HTML:
<p>We still need a mosquito larva, pardner.  Please find us one, in the Spooky Forest.<br><br><p>

Level 2 Quest Completed:
HTML:
<p>Thanks for the larva, pardner.  We'll put this to good use. No, don't worry your rustic little head about it.<center><table><tr><td><img src="/images/itemimages/meat.gif" height=30 width=30 alt="Meat"></td><td valign=center>You gain 500 Meat.

Level 3 Quest started:
HTML:
<p>We've received word that the owner of the Typical Tavern -- sorry, "Saloon" -- in the Distant Woods, is having a bit of a rat problem. I'm sure he'd reward you if you took care of it for him. <br><br><p>

Level 3 Quest in Progress:
HTML:
<p>The owner of the Typical Tavern is still bugging us about his rat problems.  Go round them up, or rustle them, or whatever you do, okay?<br><br><p>

Level 4 Quest started:
HTML:
<p>The Council requires another task of you, pardner.  You must slay the Boss Bat.  He can be found in the deepest part of the Bat Hole, in the Nearby Plains. Slay him, and return to us with proof of your conquest. Like, I dunno, his scalp or something. You're probably into that.<br><br><p>

Level 4 Quest in Progress:
HTML:
<p>We're still waiting on you to kill the Boss Bat. It's not meant to be a duel or anything, you don't have to wait 'til "High Noon". He can be found in the Bat Hole, in the Nearby Plains.<br><br><p>

Level 4 Quest completed
HTML:
<p>You really did kill the Boss Bat! Good going! We used to have some fancy leather belts we'd give away as thanks for that kind of thing, but it looks like we're out. Oh well!<br><br><p>

Level 5 Quest started:
HTML:
<p>We've gotten word, pardner, that the Knob Goblins, who normally keep to themselves over at Cobb's Knob, are planning a major military action against Seaside Town. You know, they're "on the warpath".<p>We need for you to go deep into the Knob, and take care of the Goblin King. Basically, we want him "Dead or Alive", except really we just want him dead.<p>Our spies have determined that there is a secret entrance that will allow you to access the inside of the Knob.  They recovered this map, but nobody here knows how to read it, so I am 100% certain you don't either.<p>You'll need to figure out how to decrypt the symbols on it if you're going to find that entrance.  
<center><table class="item" style="float: none" rel="id=2442&s=0&q=1&d=0&g=0&t=0&n=1&m=0&p=0&u=u"><tr><td><img src="/images/itemimages/map.gif" alt="Cobb's Knob map" title="Cobb's Knob map" class=hand onClick='descitem(325883819)'></td><td valign=center class=effect>You acquire an item: <b>Cobb's Knob map</b>

Level 5 Quest in Progress:
HTML:
<p>You need to find your way into Cobb's Knob, pardner.  Try looking around the Outskirts for a clue that might help you figure out that map we gave you.<p>

Level 5 Quest Completed:
HTML:
<p>Good job killing the Goblin King, pardner. I guess I shouldn't be surprised that you're so good at this, since you come from a place that's known for being violent and lawless.<br><br><p>

Level 6 Quest started:
HTML:
<p>Okay um, how do I explain this one to you... See, there're these guys in the Distant Woods called the Deep Fat Friars. I think you'd call them "Rev'rends" or something. Anyway, one of their rituals went bad, and they raised a devil, except literally. And a lot more than one. So we need you to ride out there and sort it out.<p>

Level 6 Quest in Progress:
HTML:
<p>The Deep Fat Friars still need help. Better hop along, Cassidy.<p>

Level 7 Quest started:
HTML:
<p>Recently, an aura of extreme Spookiness has begun to emanate from within the Cyrpt, near the Misspelled Cemetary in the Nearby Plains.  We fear that some horrible monster has taken up residence there, and begun to rile up the local undead. They're "makin' a ruckus", you might say.
<p>
Head on over there and check it out for us, okay? Here, I'll loan you this... jeez, how do I explain it to you... you know a dowsing rod, right? Like a forked stick you guys use to find water, as if that were a real thing? Well think of this as a dowsing rod for evil.<center><table class="item" style="float: none" rel="id=4964&s=0&q=1&d=0&g=0&t=0&n=1&m=0&p=0&u=u"><tr><td><img src="/images/itemimages/evilometer.gif" alt="Evilometer" title="Evilometer" class=hand onClick='descitem(402664251)'></td><td valign=center class=effect>You acquire an item: <b>Evilometer</b> <font size=1>[<a href="javascript:singleUse('inv_use.php','which=3&whichitem=4964&pwd=45fff51583d8e60d68e1adba347599ea&ajax=1');void(0);">use</a>]</font></td></tr></table></center><p>

Level 7 Quest in Progress:
HTML:
<p>Things are still pretty spooky out at the Cyrpt, pardner. Better get those spurs to jinglin'.<p>

Level 7 Quest Complete:
HTML:
<p>A skeletal dragon? Are you sure it wasn't a "chalupacabra" or something? Ha ha nah just kidding. Thanks for your help, seriously.<br><br><p>

Level 8 Quest started:
HTML:
<p>Say, here's just the job for you --  we got a letter from a fur trapper out in the mountains. He seems like somebody you could relate to, right?  Why don't you "git along little doggie" and go see what he wants?
<p>
He lives at the base of Mt. McLargeHuge, the tallest of the Big Mountains.  We'll mark it on your map for you.<p>

Level 8 Quest in Progress:
HTML:
<p>According to our Big City magic, you've still got unfinished business with the Trapper. <p>

Level 9 Quest started:
HTML:
<p>Hey, sorry to interrupt your calf-roping or branding or wagon-circling or whatever, but we've gotten a message from one of the local nobles, a lord named Black Angus. 'Lord' is a political thing, I guess the closest title you'd be used to is 'Governor', or something like that. Anyway he's a pretty important guy so I probably shouldn't entrust this to -- let's be honest here -- a country bumpkin, but you've been doing a pretty good job so far I guess. Just go see what he wants, it's probably not that complicated. Here, we'll mark the place on your map.<br><br><p>What was your name again, pardner? Bale? Here, we got some mail for you, somehow. Funny how it's on real paper and not bear skin or something.<center><table class="item" style="float: none" rel="id=520&s=0&q=1&d=0&g=0&t=0&n=1&m=0&p=0&u=a&ou=read"><tr><td><img src="/images/itemimages/guildapp.gif" alt="strange leaflet" title="strange leaflet" class=hand onClick='descitem(787599360)'></td><td valign=center class=effect>You acquire an item: <b>strange leaflet</b> <font size=1>[<a href="leaflet.php?action=auto&pwd=9deceae2da34c21df037aaa6d9579d2b">read</a>]</font></td></tr></table></center><p>

Level 9 Quest in Progress:
HTML:
<p>Did you finish helping the Highland Lord? No? Well what in "tarnation" are you doing back here then?<p>

Level 10 Quest started:
HTML:
<p>Say, did you notice all that garbage out on the Nearby Plains? Since you're new around here, I figure I should point out that it's not usually like that. I'd ask you to go clean it up for us, but maybe if you could find out where it's actually coming from and stop it at the source, that would be more efficient.<p>

Level 10 Quest in Progress:
HTML:
<p>We're still waiting on you to fix that whole garbage situation out in the Nearby Plains. Giddyap!<p>

Level 10 Quest complete:
HTML:
<p>Was it you that fixed the whole giant garbage situation? Well I'll be an armadillo's great-aunt, or some other similar down-home colloquialism. Here, have a piece of garbage as a memento of your fine work.<center><table class="item" style="float: none" rel="id=1151&s=205&q=0&d=1&g=0&t=1&n=1&m=0&p=0&u=q"><tr><td><img src="/images/itemimages/giantfork.gif" alt="giant discarded plastic fork" title="giant discarded plastic fork" class=hand onClick='descitem(434938162)'></td><td valign=center class=effect>You acquire an item: <b>giant discarded plastic fork</b> <font size=1>[<a href="javascript:singleUse('inv_equip.php','which=2&action=equip&whichitem=1151&pwd=647e5da82191e6b3b5a94729faa8fca4&ajax=1');void(0);"><span style='position: relative;' onMouseOver="document.getElementById('whatif13').style.visibility='visible';" onMouseOut="document.getElementById('whatif13').style.visibility='hidden';"><table border=2 id='whatif13' style='background-color: white; visibility: hidden; position: absolute; right: 0px; top: 1.2em;'><tr><td>Initiative</td><td>-10.00 (-10.00)</td></tr><tr><td>Maximum HP</td><td>25.00 (-15.00)</td></tr><tr><td>Weapon Damage</td><td>33.25 (+0.75)</td></tr><tr><td>Spell Damage</td><td>0.00 (-10.00)</td></tr><tr><td>Spell Damage Percent</td><td>20.00 (-30.00)</td></tr><tr><td>HP Regen Min</td><td>0.00 (-4.00)</td></tr><tr><td>HP Regen Max</td><td>0.00 (-5.00)</td></tr><tr><td>Critical Hit Percent</td><td>10.00 (+10.00)</td></tr><tr><td>Buffed HP Maximum</td><td>163.00 (-15.00)</td></tr></table>equip</span></a>]</font></td></tr></table></center><br><br><p>

Level 11 Quest started:
HTML:
<p>Ah, Bale, excellent timing. We've just received a letter from Out West. It has to do with your father, the "renowned archaeologist"... probably more like a prospector, am I right? Does he have his own mule? Anyway, he's gone missing. Apparently, his life's work was to track down an ancient relic known only as the Holy MacGuffin. He left behind his diary, with instructions that it was to be delivered to you, but he didn't leave any funds to pay for shipping. Presumably the international shipping companies wouldn't accept raw gold nuggets. So, you'll have to go pick it up yourself.
<p>
You can travel there from the Travel Agency at The Shore, but there's a slight hitch -- the area you're going to requires a passport for entry, and we can't issue you one because you aren't actually a native resident. You'll have to acquire some forged identification documents from the Black Market instead. We're not entirely sure where the Black Market actually is, but it's probably near the Black Forest. We'll mark that on your map for you.
<p>
Once you've retrieved your father's diary, we request that you translate the ramblings and tobacco stains it presumably contains, and if there's any actual information about the Holy McGuffin in there we'd like you to go find it and bring it back to us, as an item of such power will obviously be of great help to us in our fight against the Naughty Sorceress and the other evils that plague our land. Good luck with that!<p>

Level 11 Quest in Progress:
HTML:
<p>Any luck getting your father's diary and recovering the Holy MacGuffin? It's a pretty important whatchamacallit, so we'd appreciate it if you'd get on that right away. If it helps with the sense of urgency, just imagine there's a twister a-comin', or something like that.<p>

Level 11 Quest Completed:
HTML:
<p>Wow! You actually brought back the Holy MacGuffin, Bale? That's pretty darn impressive, especially for a backwoods country bumpkin. ...I'm sorry, I guess that's pretty insulting of me. Let's say "backwoods country hayseed" instead. Anyway, thanks for your help! We held a parade in honor of the MacGuffin's arrival, but I think everyone assumed someone else would tell you about it. We saved you a handful of confetti, though.<center><table class="item" style="float: none" rel="id=2329&s=1000&q=0&d=1&g=0&t=0&n=1&m=1&p=0&u=u"><tr><td><img src="/images/itemimages/confetti.gif" alt="handful of confetti" title="handful of confetti" class=hand onClick='descitem(268594520)'></td><td valign=center class=effect>You acquire an item: <b>handful of confetti</b> <font size=1>[<a href="javascript:singleUse('inv_use.php','which=3&whichitem=2329&pwd=984df5e5fd582dc4072886892aac0c15&ajax=1');void(0);">use</a>]</font></td></tr></table></center><br><br><p>

Level 12 Quest started:
HTML:
<p>Hey there, cowpoke -- we've got another job for you. We've heard rumors that trouble is brewing on the Mysterious Island of Mystery. The hippies and frat boys are agitating for war. I mean, they've always been a little tense with each other, but now it's getting serious. We couldn't be happier.
<p>
We'd like you to go over there and make sure that war starts. We don't care how it starts and we don't care who wins, so there's basically no way for you to screw this up, so long as you don't accidentally negotiate a peace accord. Try not to do that.<p>

Level 12 Quest in Progress:
HTML:
<p>Hey, have you managed to start the war on the Mysterious Island yet? I can't imagine it'd be very difficult, especially for someone with such a lawless and violent background. If you can't get them sufficiently worked up, try assassinating Franz Ferdinand. Historically, that tends to work.<p>

Level 12 Quest started war:
HTML:
<p>Excellent work, pardner! You've finally managed to get those idiots to fight each other. Now you've got to make sure the battle ends before the tourist season. I mean, would you rather go visit the "beautiful tropical island" or the "body-strewn war zone?"
<p>
Well, there's no accounting for taste. We happen to believe most people would prefer the beautiful tropical island. Get out there and rack up some casualties so we can get this over with, will you? Scratch that itchy trigger-finger of yours.
<p>
If you're not making enough progress, you should try helping some of the other denizens of the island. Unlike every other fantasy Kingdom in the world, if you're stuck you should visit every location and talk to everyone. Remeber: talk <i>before</i> shoot.<p>

Level 12 Quest Completed:
HTML:
<p>Good job, pardner! You finally rid the island of those smelly hippies. You probably didn't notice yourself, but those guys really do stink. The tourist trade is going to boom without them hanging around!<p>Now, if only there were something we could do about the frat boys. Oh well, at least they make good margaritas.<p>Here you go -- you're now a decorated war hero.  Don't let it go to your head. And yes, it's real, you don't have to bite it to make sure.<center><table class="item" style="float: none" rel="id=2755&s=5000&q=0&d=1&g=0&t=0&n=1&m=0&p=0&u=q"><tr><td><img src="/images/itemimages/fmedbeta.gif" alt="Iron Beta of Industry" title="Iron Beta of Industry" class=hand onClick='descitem(552914658)'></td><td valign=center class=effect>You acquire an item: <b>Iron Beta of Industry</b> <font size=1>[<a href="javascript:singleUse('inv_equip.php','which=2&action=equip&slot=1&whichitem=2755&pwd=984df5e5fd582dc4072886892aac0c15&ajax=1');void(0);"><span style='position: relative;' onMouseOver="document.getElementById('whatif60').style.visibility='visible';" onMouseOut="document.getElementById('whatif60').style.visibility='hidden';"><table border=2 id='whatif60' style='background-color: white; visibility: hidden; position: absolute; right: 0px; top: 1.2em;'><tr><td>Monster Level</td><td>10.00 (-20.00)</td></tr><tr><td>Experience</td><td>13.33 (-6.67)</td></tr><tr><td>Item Drop</td><td>16.00 (-14.00)</td></tr><tr><td>Moxie</td><td>10.00 (+10.00)</td></tr><tr><td>Muscle</td><td>10.00 (+10.00)</td></tr><tr><td>Mysticality</td><td>15.00 (+10.00)</td></tr><tr><td>Maximum HP</td><td>55.00 (-25.00)</td></tr><tr><td>Maximum MP</td><td>40.00 (-25.00)</td></tr><tr><td>Muscle Experience</td><td>3.33 (-1.67)</td></tr><tr><td>Mysticality Experience</td><td>7.26 (-3.42)</td></tr><tr><td>Moxie Experience</td><td>3.33 (-1.67)</td></tr><tr><td>Buffed Muscle</td><td>174.00 (+10.00)</td></tr><tr><td>Buffed Mysticality</td><td>266.00 (+10.00)</td></tr><tr><td>Buffed Moxie</td><td>172.00 (+10.00)</td></tr><tr><td>Buffed HP Maximum</td><td>232.00 (-15.00)</td></tr><tr><td>Buffed MP Maximum</td><td>439.00 (-10.00)</td></tr></table>acc1</span></a>]</font> <font size=1>[<a href="javascript:singleUse('inv_equip.php','which=2&action=equip&slot=2&whichitem=2755&pwd=984df5e5fd582dc4072886892aac0c15&ajax=1');void(0);"><span style='position: relative;' onMouseOver="document.getElementById('whatif61').style.visibility='visible';" onMouseOut="document.getElementById('whatif61').style.visibility='hidden';"><table border=2 id='whatif61' style='background-color: white; visibility: hidden; position: absolute; right: 0px; top: 1.2em;'><tr><td>Item Drop</td><td>26.00 (-4.00)</td></tr><tr><td>Moxie</td><td>10.00 (+10.00)</td></tr><tr><td>Muscle</td><td>10.00 (+10.00)</td></tr><tr><td>Mysticality</td><td>15.00 (+10.00)</td></tr><tr><td>Buffed Muscle</td><td>174.00 (+10.00)</td></tr><tr><td>Buffed Mysticality</td><td>266.00 (+10.00)</td></tr><tr><td>Buffed Moxie</td><td>172.00 (+10.00)</td></tr><tr><td>Buffed HP Maximum</td><td>257.00 (+10.00)</td></tr><tr><td>Buffed MP Maximum</td><td>464.00 (+15.00)</td></tr></table>acc2</span></a>]</font> <font size=1>[<a href="javascript:singleUse('inv_equip.php','which=2&action=equip&slot=3&whichitem=2755&pwd=984df5e5fd582dc4072886892aac0c15&ajax=1');void(0);"><span style='position: relative;' onMouseOver="document.getElementById('whatif62').style.visibility='visible';" onMouseOut="document.getElementById('whatif62').style.visibility='hidden';"><table border=2 id='whatif62' style='background-color: white; visibility: hidden; position: absolute; right: 0px; top: 1.2em;'><tr><td>Item Drop</td><td>36.00 (+6.00)</td></tr><tr><td>Moxie</td><td>10.00 (+10.00)</td></tr><tr><td>Muscle</td><td>10.00 (+10.00)</td></tr><tr><td>Mysticality</td><td>15.00 (+10.00)</td></tr><tr><td>Maximum HP</td><td>40.00 (-40.00)</td></tr><tr><td>Sleaze Damage</td><td>0.00 (-15.00)</td></tr><tr><td>Buffed Muscle</td><td>174.00 (+10.00)</td></tr><tr><td>Buffed Mysticality</td><td>266.00 (+10.00)</td></tr><tr><td>Buffed Moxie</td><td>172.00 (+10.00)</td></tr><tr><td>Buffed HP Maximum</td><td>217.00 (-30.00)</td></tr><tr><td>Buffed MP Maximum</td><td>464.00 (+15.00)</td></tr><tr><td rowspan=2>Outfit</td><td>Frat Warrior Fatigues</td></tr><tr><td></td></tr></table>acc3</span></a>]</font></td></tr></table></center><br><br><p>

Level 13 Quest started:
HTML:
<p>Howdy, pardner!  We've recently received word that the Naughty Sorceress is holding some sort of contest.  We don't know what it means, but we know it doesn't mean anything good, and despite the fact that your chances of winning are probably zero plus or minus negative zero, we have decided that it is time for you to embark upon your final quest.  Seek out and destroy the Naughty Sorceress, who has plagued these lands for so long, and rescue King Ralph XI, whom she has imprismed.
<p>
Her lair is east of the Nearby Plains. Good luck! We're all rootin'-tootin' for ya!

Level 13 Quest in Progress:
HTML:
<p>Giddyap, cowhand! You must defeat the Naughty Sorceress, so that we don't have to ask someone more valuable to do it!  You'll find her Lair just east of the Nearby Plains.<p>

Level 13 Quest Complete:
HTML:
 -
 
Last edited:

Darzil

Developer
r16746, untested

I think the only text missing based on previous quests is the text when you have opened Cobb's Knob but not killed the King, and when you have defeated the Naughty Sorceress, but not deprismed the King. Unless the total completion text is also missing, which isn't always there.
 

Magus_Prime

Well-known member
Perfect timing. I just defeated the Naughty Sorceress and here's the Council text before breaking the prism:

Code:
<body>
<center><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Council of Loathing</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><img src="/images/otherimages/council.gif" width=100 height=100></center><p><br><br><p>Congratulations, pardner! You have defeated the Naughty Sorceress and brought peace to the land again. Say, did you know she was your mother?
<p>
Nah, just kidding. Nobody knows who your mother is. Anyway, I notice you left the king imprismed up there. It would be horrible if you left him there, because then the monsters would continue to fight adventurers and we would continue to have absolute power throughout the land. Yup, that sure would be a drag.
<p>
I guess you should probably go free him, though. But, y'know, take your time. If there's anything really important you have to do first, like flossing your horse or whittling, just go ahead and do that.
<p>
Seriously, no rush.<p><centeR><a href="town.php">Back to Seaside Town</a></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></centeR></body>
 

Magus_Prime

Well-known member
If we're still missing the Council text for the situation where the Knob is open but the king is not dead:

Code:
<p>We're still waiting for you to kill the Goblin King, pardner. If you need motivation, just imagine he stole your horse or something.<br>
 

Bale

Minion
Oh yes. Guide has been updating nicely in response to my current quest status. Since it uses virtually every single quest property and updates in real time there's a good chance I'd have noticed a problem.
 
Top