abort

Des80

Member
I want a condition in a function where it will abort if its true.... I just type abort if the condition is true correct and does that abort the whole running of the script or just that function ?
 

Des80

Member
ok thanks yeah I forgot to add the () to the end of that.... Ok Found answer to the other question I had asked
 
Last edited:

linguinelad

Member
So can this be used to abort auto adventuring and bring up a "request synch" screen when a specified monster is encountered?
 
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