Feature - Implemented modifier for avatar potions

Veracity

Developer
Staff member
Since we have so many potions that change your avatar, how about if we capture that as a modifier?

# A Short Trial: Makes you look like a pygmy witch lawyer

Could turn in to "Avatar: pygmy witch lawyer"

The wrinkle would be these:

# bloodied surgical dungarees: Makes you look like a gross doctor
# surgical apron: Makes you look like a gross doctor
# half-size scalpel: Makes you look like a doctor
# head mirror: Makes you look like a doctor
# surgical mask: Makes you look like a doctor
 

Bale

Minion
Hah! There's actually a use for that modifier! Very nice idea.

The solution to the wrinkle is to check to see if the avatar type is a valid monster. So if mafia sees the effect is "Avatar: pygmy witch lawyer" it identifies "pygmy witch lawyer" as a monster it is aware of and submits that as a valid modifier. However, if it sees "Avatar: gross doctor" it notes that it has no idea what kinda of monster a "gross doctor" might be and consequently simply submits the effect without parsing and prefaced by a octothorpe like it currently does.
 

Yendor

Member
There's one exception to the avatar potions:
Inocente, In a Sense: "Te hace ver como un Persona Inocente Cadáver"
 
Top