New Content - Implemented Twitch Livestream

digitrev

Member
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7536 space beast fur 798925250 spacefur.gif none t 0
# space beast fur
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Looking at item #7521...
Unknown item found: government cheese (7521, 213065981)
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7521 government cheese 213065981 goatcheese.gif food t,d 29
government cheese 2 1 decent 0 0 0 0
# government cheese
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Looking at item #7523...
Unknown item found: space junk (7523, 554976200)
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7523 space junk 554976200 elecparts.gif usable t 0
# space junk
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Looking at item #7522...
Unknown item found: pair of government shades (7522, 734304226)
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7522 pair of government shades 734304226 bigglasses.gif accessory t,d 50
pair of government shades 10 none
pair of government shades Maximum HP: +10, Single Equip
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Looking at item #7528...
Unknown item found: government-issued night-vision goggles (7528, 775124204)
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7528 government-issued night-vision goggles 775124204 nvgoggles.gif accessory t,d 65
government-issued night-vision goggles 25 none
government-issued night-vision goggles Item Drop: +5, Monster Level: +5, Single Equip
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Looking at item #7526...
Unknown item found: weird space book (7526, 658177559)
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7526 weird space book 658177559 book.gif usable q 0
# weird space book
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Looking at item #7527...
Unknown item found: alien force field disruptor bean (7527, 498890170)
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7527 alien force field disruptor bean 498890170 bean.gif none t,d 15
# alien force field disruptor bean
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Looking at item #7524...
Unknown item found: government (7524, 611146854)
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7524 government 611146854 beerbottle.gif usable t,d 40
government Effect: "I See Everything Thrice!", Effect Duration: 10
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1642 I See Everything Thrice! eyes.gif 932c27137df3631cde77a7bf0d996eb4 use 1 government
I See Everything Thrice! Item Drop: +33
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Looking at item #7525...
Unknown item found: alien drugs (7525, 385188810)
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7525 alien drugs 385188810 pill.gif usable t,d 15
alien drugs Effect: "Space Cowboy", Effect Duration: 15
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1641 Space Cowboy cowboyhat.gif 9e95e4dbaf1cf4bbe961122bbdab7d61 use 1 alien drugs
Space Cowboy Experience: +2
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Looking at item #7534...
Unknown item found: alien source code printout (used) (7534, 735936333)
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7534 alien source code printout (used) 735936333 punchcard.gif usable 0
# alien source code printout (used)
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Looking at item #7533...
Unknown item found: alien source code printout (7533, 951108754)
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7533 alien source code printout 951108754 punchcard.gif usable t 0
# alien source code printout
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Looking at item #7531...
Unknown item found: alien protein powder (7531, 595646868)
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7531 alien protein powder 595646868 powderpile2.gif usable t,d 75
# alien protein powder
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Here's a whole bunch of new content. There's also the new familiar (Twitching Space Critter) which seems to be a Stench Starfish. There's also the space junk items, which are (according to the wiki) crafted out of 5, 10, 15, and 20 pieces of space junk. And finally, the space beast fur items, detailed on the wiki.
 

Darzil

Developer
Have added everything I got in 14020.

Still outstanding:
Spading of consumption items (or reporting, if anyone had better screen resolution than me!)
Adding of monsters (I know they are scaling, but were they stats+0, or higher/lower, and did they have a cap?)
Adding zones (doesn't matter now I guess, but anyone catch which they were for posterity - the first at least was outdoor?)
Am not going to bother adding choice adventures, as they no longer are possible
 
Have added everything I got in 14020.
Spading of consumption items (or reporting, if anyone had better screen resolution than me!)

The recording is online here: http://www.twitch.tv/asym/b/531788117

It appears to be available in the full resolution used by the broadcasting software, the screens are quite legible.

If anyone has (too much) time, it might be possible to find out more data about how the game internals work, and improve KoLmafia's representation of KoL mechanics.
 

Veracity

Developer
Staff member
Revision 14021 has the zones. It also has the Arena Parameters for the Twitching Space Critter. BDrag0n did a screen capture when Jick added it and posted it to the dec forum. Thanks! :)
 

Veracity

Developer
Staff member
If anyone has (too much) time, it might be possible to find out more data about how the game internals work, and improve KoLmafia's representation of KoL mechanics.
I was amused to see the available item flags. I noticed that they had a "candy" flag - just like we do - but also have a "is round object" flag - which we don't. That's just for determining what goes into the dropdown in the Hidden City shrines, I assume. We don't need it, but yeah - this broadcast could be used to check how closely our black box model of KoL's data matches with the actual data.

I was also pleased to see that the familiar Arena parameters really do have a 1/2/3 scale. I had conjectured, looking at the results of various arena training sessions years ago, when I added the familiar trainer, that there might finer resolution, but since KoL familiar creation screen has dropdowns that say 1 is "Weak" and 3 is "Superior", unless there is something better than 3, I think we nailed it.
 

Bale

Minion
It would be helpful, mostly for Manuel purposes, if the monsters from the event were added.

All monsters are scaling. I assume that there is a bonus to Atk for the boss, but I have no idea what it was. Maybe someone else could volunteer that information if they remember or find it in the stream HERE.

Government agent
phylum: dude
element: none
init: +25

illegal alien
phylum: humanoid
element: none
init: +75

perimeter defense sphere
phylum: construct
element: none
init: +100

space beast
phylum: beast
element: none
init: +50

The space beast matriarch
BOSS
phylum: beast
element: none
init: 0
 

Darzil

Developer
Am going to do this, am rewatching the early stuff I missed.

Seeing some interesting things. Wondering if we'll want to have a syntax for complex droprates one day, like the 10%+10% per failure to drop that the space junk drops with, probably not, but if used more we may want to start!

Some differences in how we handle monsters to the base stuff:
Power rather than Attack
Toughness rather than HP
Meat is a single number (might simplify some code)
 
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Veracity

Developer
Staff member
Meat is a single number.
I seem to recall lost saying it was a triangular distribution around X from X*0.8 to X*1.2, or something like that. I'm all for having simply "Meat:X" in monsters.txt and generating the range as needed.
 

Darzil

Developer
I think the content is done? (Well, other than some consumable data, but if we waited for that we'd wait forever!)
 
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