Feature When failing to create an item, show all missing components

Rinn

Developer
I noticed this today:
Code:
[COLOR=olive]> use blessed large box[/COLOR]

Verifying     ingredients for blessed large box (1)...
[COLOR=red]You need 1     more large box to continue.[/COLOR]

[COLOR=olive]> budget 1[/COLOR]

1 pulls budgeted for automatic use, 1     pulls remaining.

[COLOR=olive]> use blessed large box[/COLOR]

Verifying     ingredients for blessed large box (1)...
Pulling items from storage...
Verifying     ingredients for ten-leaf clover (1)...
[COLOR=#ff0000]You need 1     more disassembled clover to continue.[/COLOR]

Would it be possible for the initial failure to also show that I was unable to acquire a disassembled clover? I'm not sure how the existing retrieval code works, but I expect you wouldn't want to keep trying to acquire more components if a previous component was not found so this might be a pain?

I'm not sure how this would look for a recipe with multiple steps either, but it would be nice of all the missing components were shown.
 

Winterbay

Active member
debugcreate <item> shows what is limiting the creation from multiple angles so I guess the information is already known to mafia. The question then becomes "how easy is it to transfer that knowledge to a printout of the real command?".
 
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